BufferD3D: reinit static data only when the usage is static
Previously, once a dynamic buffer had an associated static data, it would
be considered as static and the static data would be always be
reinitialized just after having been invalidated.
BUG=510585
Change-Id: I403e91d35d11efe17f52947b2182f7b8febd7922
Reviewed-on: https://chromium-review.googlesource.com/288351Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Corentin Wallez <cwallez@chromium.org>
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