Commit 5420cb2a by JiangYizhou Committed by Commit Bot

Suppress Intel specific deqp test cases

Test deqp cases on Windows D3D and Linux on Intel HD 630. Add failed or crashed test cases to expectation files. BUG=801323 BUG=angleproject:2349 Change-Id: I495874f5e1841f6c7ce0f59224ed0da9465546ce Reviewed-on: https://chromium-review.googlesource.com/900708 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 0e65454d
...@@ -93,6 +93,9 @@ ...@@ -93,6 +93,9 @@
1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8_alpha8 = FAIL 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8_alpha8 = FAIL
1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8_alpha8 = FAIL 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8_alpha8 = FAIL
// OpenGL Intel specific
2349 LINUX INTEL : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16_stencil_index8 = FAIL
// Mac specific failures // Mac specific failures
1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_* = FAIL 1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_* = FAIL
1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_* = FAIL 1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_* = FAIL
......
...@@ -26,6 +26,17 @@ ...@@ -26,6 +26,17 @@
// Crashing Tests // Crashing Tests
1920 NVIDIA D3D11 : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max = SKIP 1920 NVIDIA D3D11 : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP
// Crashing Tests on Linux on Intel HD 630.
2349 LINUX INTEL : dEQP-GLES31.functional.synchronization.in_invocation.image_* = SKIP
2349 LINUX INTEL : dEQP-GLES31.functional.synchronization.inter_invocation.image_* = SKIP
2349 LINUX INTEL : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small = SKIP
2349 LINUX INTEL : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small = SKIP
2349 LINUX INTEL : dEQP-GLES31.functional.compute.basic.image_barrier_multiple = SKIP
// Failing Tests on Linux on Intel HD 630.
2349 LINUX INTEL : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.program_binary = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = SKIP 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = SKIP 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = SKIP 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = SKIP
......
...@@ -206,40 +206,27 @@ ...@@ -206,40 +206,27 @@
1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL
1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL 1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL
// Windows Intel-specific failures // D3D11 Intel specific
1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isamplercube_* = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.6 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_* = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.0 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.8 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.0 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.2 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.4 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.8 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.4 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.0 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.1 = FAIL 2349 D3D11 INTEL : dEQP_GLES3.functional.negative_api.texture.bindtexture = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.2 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.6 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.7 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.8 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.9 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.4 = FAIL // Failing Tests on Windows and Mac on Intel HD 630
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.6 = FAIL 2137 WIN MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.7 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.only_cube.* = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.2 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.3 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.4 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.6 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.7 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.only_cube.* = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.2 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.3 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.4 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.6 = FAIL
1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.7 = FAIL
// Linux only failures // Linux only failures
...@@ -326,6 +313,11 @@ ...@@ -326,6 +313,11 @@
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
// Linux Intel specific
2349 LINUX INTEL : dEQP-GLES3.functional.fbo.blit.default_framebuffer* = FAIL
2349 LINUX INTEL : dEQP-GLES3.functional.negative_api.texture.bindtexture = FAIL
2349 LINUX INTEL : dEQP-GLES3.functional.negative_api.shader.program_binary = FAIL
// Mac failures (overbroad suppresions) // Mac failures (overbroad suppresions)
2137 MAC : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL 2137 MAC : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL
2137 MAC : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL 2137 MAC : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL
...@@ -365,7 +357,6 @@ ...@@ -365,7 +357,6 @@
2137 MAC INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL
// Fails for all integer formats // Fails for all integer formats
2137 MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL
2137 MAC INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL
......
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