Commit 5525502d by apatrick@chromium.org

Replaced raw pointers to RefCountObject to BindingPointer.

This fixes the ANGLE crashes in Chrome when using canvas 2D. The issue was this: Renderbuffer *mColorbufferProxy = new RenderBuffer(...); // Reference count is zero. BindingPointer<RenderBuffer> tempRef; tempRef.set(mColorbufferProxy); // Reference count is one. tempRef.set(NULL); // Reference count is zero and object is destroyed, leaving mColorbufferProxy dangling. I also initially suspected the problem was that FBOs are not treated as shared and the implementation of shared FBOs is still in the patch. I believe GLES2 supports shared FBOs. My reading of the GLES2 spec is that when a shared object is deleted, it loses its id but retains its state if left bound elsewhere. I added that to RefCountObject. Review URL: http://codereview.appspot.com/2120045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@417 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d303ef9a
......@@ -122,11 +122,8 @@ Context::Context(const egl::Config *config, const gl::Context *shareContext)
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
mTexture2DZero = new Texture2D(0);
mTextureCubeMapZero = new TextureCubeMap(0);
mColorbufferZero = NULL;
mDepthStencilbufferZero = NULL;
mTexture2DZero.set(new Texture2D(0));
mTextureCubeMapZero.set(new TextureCubeMap(0));
mState.activeSampler = 0;
bindArrayBuffer(0);
......@@ -137,11 +134,6 @@ Context::Context(const egl::Config *config, const gl::Context *shareContext)
bindDrawFramebuffer(0);
bindRenderbuffer(0);
for (int type = 0; type < SAMPLER_TYPE_COUNT; type++)
{
mIncompleteTextures[type] = NULL;
}
mState.currentProgram = 0;
mState.packAlignment = 4;
......@@ -179,11 +171,6 @@ Context::~Context()
mState.currentProgram = 0;
}
while (!mFramebufferMap.empty())
{
deleteFramebuffer(mFramebufferMap.begin()->first);
}
while (!mFenceMap.empty())
{
deleteFence(mFenceMap.begin()->first);
......@@ -205,7 +192,7 @@ Context::~Context()
for (int type = 0; type < SAMPLER_TYPE_COUNT; type++)
{
delete mIncompleteTextures[type];
mIncompleteTextures[type].set(NULL);
}
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
......@@ -218,9 +205,12 @@ Context::~Context()
mState.texture2D.set(NULL);
mState.textureCubeMap.set(NULL);
mState.renderbuffer.set(NULL);
mState.readFramebuffer.set(NULL);
mState.drawFramebuffer.set(NULL);
delete mTexture2DZero;
delete mTextureCubeMapZero;
mTexture2DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
mFramebufferZero.set(NULL);
delete mBufferBackEnd;
delete mVertexDataManager;
......@@ -723,12 +713,12 @@ void Context::setActiveSampler(int active)
GLuint Context::getReadFramebufferHandle() const
{
return mState.readFramebuffer;
return mState.readFramebuffer.id();
}
GLuint Context::getDrawFramebufferHandle() const
{
return mState.drawFramebuffer;
return mState.drawFramebuffer.id();
}
GLuint Context::getRenderbufferHandle() const
......@@ -818,19 +808,9 @@ GLuint Context::createRenderbuffer()
return mResourceManager->createRenderbuffer();
}
// Returns an unused framebuffer name
GLuint Context::createFramebuffer()
{
unsigned int handle = 1;
while (mFramebufferMap.find(handle) != mFramebufferMap.end())
{
handle++;
}
mFramebufferMap[handle] = NULL;
return handle;
return mResourceManager->createFramebuffer();
}
GLuint Context::createFence()
......@@ -889,15 +869,12 @@ void Context::deleteRenderbuffer(GLuint renderbuffer)
void Context::deleteFramebuffer(GLuint framebuffer)
{
FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
if (framebufferObject != mFramebufferMap.end())
if (mResourceManager->getFramebuffer(framebuffer))
{
detachFramebuffer(framebuffer);
delete framebufferObject->second;
mFramebufferMap.erase(framebufferObject);
}
mResourceManager->deleteFramebuffer(framebuffer);
}
void Context::deleteFence(GLuint fence)
......@@ -936,14 +913,14 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle)
return mResourceManager->getRenderbuffer(handle);
}
Framebuffer *Context::getReadFramebuffer()
Framebuffer *Context::getFramebuffer(GLuint handle)
{
return getFramebuffer(mState.readFramebuffer);
}
if (handle == 0)
{
return mFramebufferZero.get();
}
Framebuffer *Context::getDrawFramebuffer()
{
return getFramebuffer(mState.drawFramebuffer);
return mResourceManager->getFramebuffer(handle);
}
void Context::bindArrayBuffer(unsigned int buffer)
......@@ -980,22 +957,16 @@ void Context::bindTextureCubeMap(GLuint texture)
void Context::bindReadFramebuffer(GLuint framebuffer)
{
if (!getFramebuffer(framebuffer))
{
mFramebufferMap[framebuffer] = new Framebuffer();
}
mState.readFramebuffer = framebuffer;
mResourceManager->checkFramebufferAllocation(framebuffer);
mState.readFramebuffer.set(getFramebuffer(framebuffer));
}
void Context::bindDrawFramebuffer(GLuint framebuffer)
{
if (!getFramebuffer(framebuffer))
{
mFramebufferMap[framebuffer] = new Framebuffer();
}
mState.drawFramebuffer = framebuffer;
mResourceManager->checkFramebufferAllocation(framebuffer);
mState.drawFramebuffer.set(getFramebuffer(framebuffer));
}
void Context::bindRenderbuffer(GLuint renderbuffer)
......@@ -1029,8 +1000,17 @@ void Context::useProgram(GLuint program)
void Context::setFramebufferZero(Framebuffer *buffer)
{
delete mFramebufferMap[0];
mFramebufferMap[0] = buffer;
if (mState.readFramebuffer.get() == mFramebufferZero.get())
{
mState.readFramebuffer.set(buffer);
}
if (mState.drawFramebuffer.get() == mFramebufferZero.get())
{
mState.drawFramebuffer.set(buffer);
}
mFramebufferZero.set(buffer);
}
void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
......@@ -1039,20 +1019,6 @@ void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
renderbufferObject->setStorage(renderbuffer);
}
Framebuffer *Context::getFramebuffer(unsigned int handle)
{
FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
if (framebuffer == mFramebufferMap.end())
{
return NULL;
}
else
{
return framebuffer->second;
}
}
Fence *Context::getFence(unsigned int handle)
{
FenceMap::iterator fence = mFenceMap.find(handle);
......@@ -1086,7 +1052,7 @@ Texture2D *Context::getTexture2D()
{
if (mState.texture2D.id() == 0) // Special case: 0 refers to different initial textures based on the target
{
return mTexture2DZero;
return mTexture2DZero.get();
}
return static_cast<Texture2D*>(mState.texture2D.get());
......@@ -1096,7 +1062,7 @@ TextureCubeMap *Context::getTextureCubeMap()
{
if (mState.textureCubeMap.id() == 0) // Special case: 0 refers to different initial textures based on the target
{
return mTextureCubeMapZero;
return mTextureCubeMapZero.get();
}
return static_cast<TextureCubeMap*>(mState.textureCubeMap.get());
......@@ -1111,14 +1077,24 @@ Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type)
switch (type)
{
default: UNREACHABLE();
case SAMPLER_2D: return mTexture2DZero;
case SAMPLER_CUBE: return mTextureCubeMapZero;
case SAMPLER_2D: return mTexture2DZero.get();
case SAMPLER_CUBE: return mTextureCubeMapZero.get();
}
}
return mState.samplerTexture[type][sampler].get();
}
Framebuffer *Context::getReadFramebuffer()
{
return mState.readFramebuffer.get();
}
Framebuffer *Context::getDrawFramebuffer()
{
return mState.drawFramebuffer.get();
}
bool Context::getBooleanv(GLenum pname, GLboolean *params)
{
switch (pname)
......@@ -1214,8 +1190,8 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
//case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer.id(); break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer.id(); break;
case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
......@@ -2998,12 +2974,12 @@ void Context::detachFramebuffer(GLuint framebuffer)
// If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
// BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
if (mState.readFramebuffer == framebuffer)
if (mState.readFramebuffer.id() == framebuffer)
{
bindReadFramebuffer(0);
}
if (mState.drawFramebuffer == framebuffer)
if (mState.drawFramebuffer.id() == framebuffer)
{
bindDrawFramebuffer(0);
}
......@@ -3041,7 +3017,7 @@ void Context::detachRenderbuffer(GLuint renderbuffer)
Texture *Context::getIncompleteTexture(SamplerType type)
{
Texture *t = mIncompleteTextures[type];
Texture *t = mIncompleteTextures[type].get();
if (t == NULL)
{
......@@ -3077,7 +3053,7 @@ Texture *Context::getIncompleteTexture(SamplerType type)
break;
}
mIncompleteTextures[type] = t;
mIncompleteTextures[type].set(t);
}
return t;
......
......@@ -184,8 +184,8 @@ struct State
BindingPointer<Buffer> elementArrayBuffer;
BindingPointer<Texture> texture2D;
BindingPointer<Texture> textureCubeMap;
GLuint readFramebuffer;
GLuint drawFramebuffer;
BindingPointer<Framebuffer> readFramebuffer;
BindingPointer<Framebuffer> drawFramebuffer;
BindingPointer<Renderbuffer> renderbuffer;
GLuint currentProgram;
......@@ -422,14 +422,10 @@ class Context
State mState;
Texture2D *mTexture2DZero;
TextureCubeMap *mTextureCubeMapZero;
Colorbuffer *mColorbufferZero;
DepthStencilbuffer *mDepthStencilbufferZero;
typedef std::map<GLuint, Framebuffer*> FramebufferMap;
FramebufferMap mFramebufferMap;
BindingPointer<Texture2D> mTexture2DZero;
BindingPointer<TextureCubeMap> mTextureCubeMapZero;
BindingPointer<Framebuffer> mFramebufferZero;
typedef std::map<GLuint, Fence*> FenceMap;
FenceMap mFenceMap;
......@@ -443,7 +439,7 @@ class Context
Blit *mBlit;
Texture *mIncompleteTextures[SAMPLER_TYPE_COUNT];
BindingPointer<Texture> mIncompleteTextures[SAMPLER_TYPE_COUNT];
// Recorded errors
bool mInvalidEnum;
......
......@@ -17,7 +17,7 @@
namespace gl
{
Framebuffer::Framebuffer()
Framebuffer::Framebuffer(GLuint id) : RefCountObject(id)
{
mColorbufferType = GL_NONE;
mDepthbufferType = GL_NONE;
......@@ -429,6 +429,7 @@ GLenum Framebuffer::completeness()
}
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
: Framebuffer(0)
{
mColorbufferType = GL_RENDERBUFFER;
mDepthbufferType = GL_RENDERBUFFER;
......
......@@ -25,10 +25,10 @@ class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
class Framebuffer
class Framebuffer : public RefCountObject
{
public:
Framebuffer();
Framebuffer(GLuint id);
virtual ~Framebuffer();
......
......@@ -9,6 +9,8 @@
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#include "main.h"
#include "RefCountObject.h"
namespace gl
......@@ -18,6 +20,7 @@ RefCountObject::RefCountObject(GLuint id)
{
mId = id;
mRefCount = 0;
mIsDeleted = false;
}
RefCountObject::~RefCountObject()
......@@ -39,6 +42,22 @@ void RefCountObject::release() const
}
}
GLuint RefCountObject::id() const
{
if (mIsDeleted)
{
return error(GL_INVALID_OPERATION, 0);
}
return mId;
}
void RefCountObject::markAsDeleted()
{
mId = 0;
mIsDeleted = true;
}
void RefCountObjectBindingPointer::set(RefCountObject *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
......
......@@ -31,10 +31,13 @@ class RefCountObject
virtual void addRef() const;
virtual void release() const;
GLuint id() const { return mId; }
GLuint id() const;
void markAsDeleted();
private:
GLuint mId;
bool mIsDeleted;
mutable std::size_t mRefCount;
};
......
......@@ -12,6 +12,7 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/RenderBuffer.h"
#include "libGLESv2/FrameBuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
......@@ -146,13 +147,32 @@ GLuint ResourceManager::createRenderbuffer()
return handle;
}
// Returns an unused framebuffer name
GLuint ResourceManager::createFramebuffer()
{
unsigned int handle = 1;
while (mFramebufferMap.find(handle) != mFramebufferMap.end())
{
handle++;
}
mFramebufferMap[handle] = NULL;
return handle;
}
void ResourceManager::deleteBuffer(GLuint buffer)
{
BufferMap::iterator bufferObject = mBufferMap.find(buffer);
if (bufferObject != mBufferMap.end())
{
if (bufferObject->second) bufferObject->second->release();
if (bufferObject->second)
{
bufferObject->second->markAsDeleted();
bufferObject->second->release();
}
mBufferMap.erase(bufferObject);
}
}
......@@ -199,7 +219,11 @@ void ResourceManager::deleteTexture(GLuint texture)
if (textureObject != mTextureMap.end())
{
if (textureObject->second) textureObject->second->release();
if (textureObject->second)
{
textureObject->second->markAsDeleted();
textureObject->second->release();
}
mTextureMap.erase(textureObject);
}
}
......@@ -210,11 +234,30 @@ void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
if (renderbufferObject != mRenderbufferMap.end())
{
if (renderbufferObject->second) renderbufferObject->second->release();
if (renderbufferObject->second)
{
renderbufferObject->second->markAsDeleted();
renderbufferObject->second->release();
}
mRenderbufferMap.erase(renderbufferObject);
}
}
void ResourceManager::deleteFramebuffer(GLuint framebuffer)
{
FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
if (framebufferObject != mFramebufferMap.end())
{
if (framebufferObject->second)
{
framebufferObject->second->markAsDeleted();
framebufferObject->second->release();
}
mFramebufferMap.erase(framebufferObject);
}
}
Buffer *ResourceManager::getBuffer(unsigned int handle)
{
BufferMap::iterator buffer = mBufferMap.find(handle);
......@@ -287,6 +330,20 @@ Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
}
}
Framebuffer *ResourceManager::getFramebuffer(unsigned int handle)
{
FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
if (framebuffer == mFramebufferMap.end())
{
return NULL;
}
else
{
return framebuffer->second;
}
}
void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
mRenderbufferMap[handle] = buffer;
......@@ -337,4 +394,14 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
}
}
void ResourceManager::checkFramebufferAllocation(GLuint framebuffer)
{
if (framebuffer != 0 && !getFramebuffer(framebuffer))
{
Framebuffer *framebufferObject = new Framebuffer(framebuffer);
mFramebufferMap[framebuffer] = framebufferObject;
framebufferObject->addRef();
}
}
}
......@@ -24,6 +24,7 @@ class Shader;
class Program;
class Texture;
class Renderbuffer;
class Framebuffer;
enum SamplerType
{
......@@ -47,25 +48,29 @@ class ResourceManager
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
GLuint createFramebuffer();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
void deleteFramebuffer(GLuint framebuffer);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle);
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
Framebuffer *getFramebuffer(GLuint handle);
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(unsigned int buffer);
void checkTextureAllocation(GLuint texture, SamplerType type);
void checkRenderbufferAllocation(GLuint renderbuffer);
void checkFramebufferAllocation(GLuint framebuffer);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
......@@ -85,6 +90,9 @@ class ResourceManager
typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
typedef std::map<GLuint, Framebuffer*> FramebufferMap;
FramebufferMap mFramebufferMap;
};
}
......
......@@ -18,6 +18,7 @@
#include <d3d9.h>
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/RefCountObject.h"
#include "libGLESv2/utilities.h"
#include "common/debug.h"
......@@ -239,7 +240,7 @@ class Texture2D : public Texture
IDirect3DTexture9 *mTexture;
Renderbuffer *mColorbufferProxy;
BindingPointer<Renderbuffer> mColorbufferProxy;
};
class TextureCubeMap : public Texture
......@@ -299,7 +300,7 @@ class TextureCubeMap : public Texture
IDirect3DCubeTexture9 *mTexture;
Renderbuffer *mFaceProxies[6];
BindingPointer<Renderbuffer> mFaceProxies[6];
};
}
......
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