Commit 56627322 by Jacek Caban Committed by Geoff Lang

Fixed compilation on mingw.

Change-Id: I5734f789f25fbc6b9b90f2043459a3a5f72008c4 Reviewed-on: https://chromium-review.googlesource.com/303602Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 90208e95
...@@ -134,6 +134,9 @@ class Platform ...@@ -134,6 +134,9 @@ class Platform
} }
extern "C"
{
typedef void(*ANGLEPlatformInitializeFunc)(angle::Platform*); typedef void(*ANGLEPlatformInitializeFunc)(angle::Platform*);
ANGLE_EXPORT void ANGLEPlatformInitialize(angle::Platform*); ANGLE_EXPORT void ANGLEPlatformInitialize(angle::Platform*);
...@@ -143,4 +146,6 @@ ANGLE_EXPORT void ANGLEPlatformShutdown(); ...@@ -143,4 +146,6 @@ ANGLE_EXPORT void ANGLEPlatformShutdown();
typedef angle::Platform *(*ANGLEPlatformCurrentFunc)(); typedef angle::Platform *(*ANGLEPlatformCurrentFunc)();
ANGLE_EXPORT angle::Platform *ANGLEPlatformCurrent(); ANGLE_EXPORT angle::Platform *ANGLEPlatformCurrent();
}
#endif // ANGLE_PLATFORM_H #endif // ANGLE_PLATFORM_H
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include "common/debug.h" #include "common/debug.h"
#include "common/MemoryBuffer.h" #include "common/MemoryBuffer.h"
#include "libANGLE/Data.h" #include "libANGLE/Data.h"
#include "libANGLe/formatutils.h" #include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h" #include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h" #include "libANGLE/renderer/d3d/formatutilsD3D.h"
......
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include <map> #include <map>
#include "libANGLE/renderer/d3d/d3d11/renderer11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
namespace rx namespace rx
{ {
......
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
#include "libANGLE/renderer/gl/wgl/wgl_utils.h" #include "libANGLE/renderer/gl/wgl/wgl_utils.h"
#include "libANGLE/renderer/gl/wgl/functionsWGL.h" #include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
namespace rx namespace rx
{ {
......
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