Commit 566c2e3c by Corentin Wallez Committed by Commit Bot

Suppress correct failure on Android FYI Release (NVIDIA Shield TV)

TBR=geofflang@chromium.org BUG=chromium:998505 Change-Id: I8e49ee063c2e06f5031a288c5fe32fd7683fcd7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774723Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
parent 814a0a1b
...@@ -2132,9 +2132,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) ...@@ -2132,9 +2132,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness // GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{ {
// TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV)
ANGLE_SKIP_TEST_IF(IsNVIDIAShield());
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D); glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
...@@ -2271,6 +2268,9 @@ TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) ...@@ -2271,6 +2268,9 @@ TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness // GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{ {
// TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV)
ANGLE_SKIP_TEST_IF(IsNVIDIAShield());
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); glBindTexture(GL_TEXTURE_3D, m2DArrayTexture);
std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
......
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