Commit 57f7b690 by Shahbaz Youssefi Committed by Commit Bot

Vulkan: Enable passing tests

Bug: angleproject:3950 Change-Id: I091d99951772479ef2fbdb2ac51e5bf52a263da7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231983Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
parent da958a59
...@@ -1218,9 +1218,6 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRange) ...@@ -1218,9 +1218,6 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRange)
// be clamped, so the call doesn't generate an error. // be clamped, so the call doesn't generate an error.
TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRangeImmutableTexture) TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRangeImmutableTexture)
{ {
// TODO(cnorthrop): Interacts with immutable texture supprt: http://anglebug.com/3950
ANGLE_SKIP_TEST_IF(IsVulkan());
glBindTexture(GL_TEXTURE_2D, mTexture); glBindTexture(GL_TEXTURE_2D, mTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
......
...@@ -4014,10 +4014,9 @@ TEST_P(TextureLimitsTest, MaxFragmentTextures) ...@@ -4014,10 +4014,9 @@ TEST_P(TextureLimitsTest, MaxFragmentTextures)
TEST_P(TextureLimitsTest, MaxCombinedTextures) TEST_P(TextureLimitsTest, MaxCombinedTextures)
{ {
// TODO(timvp): http://anglebug.com/3570 // TODO(timvp): http://anglebug.com/3570
// Currently only fails on SwiftShader but we don't have an IsSwiftShader().
// max per-stage sampled image bindings count (32) exceeds device // max per-stage sampled image bindings count (32) exceeds device
// maxPerStageDescriptorSampledImages limit (16) // maxPerStageDescriptorSampledImages limit (16)
ANGLE_SKIP_TEST_IF(IsVulkan()); ANGLE_SKIP_TEST_IF(isSwiftshader());
GLint vertexTextures = mMaxVertexTextures; GLint vertexTextures = mMaxVertexTextures;
...@@ -5807,9 +5806,6 @@ TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA) ...@@ -5807,9 +5806,6 @@ TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA)
// this led to not sampling your texture data when minification occurred. // this led to not sampling your texture data when minification occurred.
TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping) TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping)
{ {
// TODO: Triage this failure on Vulkan: http://anglebug.com/3950
ANGLE_SKIP_TEST_IF(IsVulkan());
constexpr char kVS[] = constexpr char kVS[] =
"#version 300 es\n" "#version 300 es\n"
"out vec2 texcoord;\n" "out vec2 texcoord;\n"
......
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