Apply max draw buffer limit for WebGL shaders.
For WebGL, using native caps incorrectly sets gl_MaxDrawBuffers.
This change always applys the limit for compatible shaders.
BUG=angleproject:1523
Change-Id: Ie956f4b9fdd10bdf9276ae08eaeb49e65690185b
Reviewed-on: https://chromium-review.googlesource.com/425477
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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