Fix a bug in MaxTextureSizeTest.RenderToTexture.
This bug only presented itself in our D3D9 Renderer. In D3D11 we
would stretch the texture to fit -- this is behaviour correct in
ES3 but not in the ANGLE spec draft.
BUG=angle:769
Change-Id: Iddb8551c9645aa6f0841e2dc9d96fbd196bc6788
Reviewed-on: https://chromium-review.googlesource.com/221061Reviewed-by:
Brandon Jones <bajones@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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