Commit 5b61c696 by Geoff Lang

Load 1 into the alpha channel of RGB integer formats instead of 0.

TRAC #23651 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
parent 7e9ee232
...@@ -239,10 +239,10 @@ D3D11LoadFunctionMap buildD3D11LoadFunctionMap() ...@@ -239,10 +239,10 @@ D3D11LoadFunctionMap buildD3D11LoadFunctionMap()
insertLoadFunction(&map, GL_RGB16F, GL_FLOAT, loadFloatRGBDataToHalfFloatRGBA ); insertLoadFunction(&map, GL_RGB16F, GL_FLOAT, loadFloatRGBDataToHalfFloatRGBA );
insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, loadRGBFloatDataTo111110Float ); insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, loadRGBFloatDataTo111110Float );
insertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, loadRGBFloatDataTo999E5 ); insertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, loadRGBFloatDataTo999E5 );
insertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, loadToNative3To4<GLubyte, 0x0> ); insertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, loadToNative3To4<GLubyte, 0x01> );
insertLoadFunction(&map, GL_RGB8I, GL_BYTE, loadToNative3To4<GLbyte, 0x0> ); insertLoadFunction(&map, GL_RGB8I, GL_BYTE, loadToNative3To4<GLbyte, 0x01> );
insertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, loadToNative3To4<GLushort, 0x0> ); insertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, loadToNative3To4<GLushort, 0x0001> );
insertLoadFunction(&map, GL_RGB16I, GL_SHORT, loadToNative3To4<GLshort, 0x0> ); insertLoadFunction(&map, GL_RGB16I, GL_SHORT, loadToNative3To4<GLshort, 0x0001> );
insertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, loadToNative<GLuint, 3> ); insertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, loadToNative<GLuint, 3> );
insertLoadFunction(&map, GL_RGB32I, GL_INT, loadToNative<GLint, 3> ); insertLoadFunction(&map, GL_RGB32I, GL_INT, loadToNative<GLint, 3> );
insertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 2> ); insertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 2> );
......
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