Move the call to packVaryings outside of linkVaryings.

TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1784 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 69ff7766
......@@ -1010,6 +1010,8 @@ int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], F
{
const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
fragmentShader->resetVaryingsRegisterAssignment();
for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
{
int n = VariableRowCount(varying->type) * varying->size;
......@@ -1153,35 +1155,15 @@ int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], F
return registers;
}
bool ProgramBinary::linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader)
bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
std::string& pixelHLSL, std::string& vertexHLSL,
FragmentShader *fragmentShader, VertexShader *vertexShader)
{
if (pixelHLSL.empty() || vertexHLSL.empty())
{
return false;
}
// Reset the varying register assignments
for (VaryingList::iterator fragVar = fragmentShader->mVaryings.begin(); fragVar != fragmentShader->mVaryings.end(); fragVar++)
{
fragVar->reg = -1;
fragVar->col = -1;
}
for (VaryingList::iterator vtxVar = vertexShader->mVaryings.begin(); vtxVar != vertexShader->mVaryings.end(); vtxVar++)
{
vtxVar->reg = -1;
vtxVar->col = -1;
}
// Map the varyings to the register file
const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
int registers = packVaryings(infoLog, packing, fragmentShader);
if (registers < 0)
{
return false;
}
// Write the HLSL input/output declarations
const int shaderModel = mRenderer->getMajorShaderModel();
const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
......@@ -1193,6 +1175,8 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::
return false;
}
vertexShader->resetVaryingsRegisterAssignment();
for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
{
bool matched = false;
......@@ -1801,7 +1785,16 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
std::string pixelHLSL = fragmentShader->getHLSL();
std::string vertexHLSL = vertexShader->getHLSL();
if (!linkVaryings(infoLog, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
// Map the varyings to the register file
const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
int registers = packVaryings(infoLog, packing, fragmentShader);
if (registers < 0)
{
return false;
}
if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
{
return false;
}
......
......@@ -108,7 +108,9 @@ class ProgramBinary : public RefCountObject
DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
bool linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader);
bool linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
std::string& pixelHLSL, std::string& vertexHLSL,
FragmentShader *fragmentShader, VertexShader *vertexShader);
bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
......
......@@ -301,6 +301,15 @@ void Shader::parseVaryings()
}
}
void Shader::resetVaryingsRegisterAssignment()
{
for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++)
{
var->reg = -1;
var->col = -1;
}
}
// initialize/clean up previous state
void Shader::uncompile()
{
......
......@@ -83,6 +83,7 @@ class Shader
protected:
void parseVaryings();
void resetVaryingsRegisterAssignment();
void compileToHLSL(void *compiler);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment