Commit 5bf98290 by Brandon Jones Committed by Shannon Woods

Refactoring VertexArrays

BUG=angle:676 Change-Id: If17b05ab667d79adcaacfbd1811ed92c0ce47fff Reviewed-on: https://chromium-review.googlesource.com/203294Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 1e3fa74d
......@@ -786,7 +786,7 @@ void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer,
const void *Context::getVertexAttribPointer(unsigned int attribNum) const
{
return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
}
void Context::setPackAlignment(GLint alignment)
......@@ -873,7 +873,7 @@ GLuint Context::createVertexArray()
// Although the spec states VAO state is not initialized until the object is bound,
// we create it immediately. The resulting behaviour is transparent to the application,
// since it's not currently possible to access the state until the object is bound.
mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
return handle;
}
......@@ -1210,7 +1210,7 @@ void Context::bindVertexArray(GLuint vertexArray)
{
if (!getVertexArray(vertexArray))
{
mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
}
mState.vertexArray = vertexArray;
......@@ -3728,8 +3728,8 @@ bool Context::hasMappedBuffer(GLenum target) const
for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
{
const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
if (vertexAttrib.enabled && boundBuffer && boundBuffer->mapped())
{
return true;
}
......
......@@ -62,7 +62,7 @@ class FenceSync;
class Query;
class ResourceManager;
class Buffer;
class VertexAttribute;
struct VertexAttribute;
class VertexArray;
class Sampler;
class TransformFeedback;
......
......@@ -25,7 +25,7 @@ class FragmentShader;
class VertexShader;
struct VariableLocation;
struct LinkedVarying;
class VertexAttribute;
struct VertexAttribute;
struct VertexFormat;
struct ShaderVariable;
struct Varying;
......
......@@ -9,31 +9,34 @@
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/VertexArrayImpl.h"
namespace gl
{
VertexArray::VertexArray(rx::Renderer *renderer, GLuint id)
: RefCountObject(id)
VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
: RefCountObject(id),
mVertexArray(impl),
mVertexAttributes(maxAttribs)
{
}
VertexArray::~VertexArray()
{
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
for (size_t i = 0; i < getMaxAttribs(); i++)
{
mVertexAttributes[i].mBoundBuffer.set(NULL);
mVertexAttributes[i].buffer.set(NULL);
}
mElementArrayBuffer.set(NULL);
}
void VertexArray::detachBuffer(GLuint bufferName)
{
for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
{
if (mVertexAttributes[attribute].mBoundBuffer.id() == bufferName)
if (mVertexAttributes[attribute].buffer.id() == bufferName)
{
mVertexAttributes[attribute].mBoundBuffer.set(NULL);
mVertexAttributes[attribute].buffer.set(NULL);
}
}
......@@ -43,29 +46,44 @@ void VertexArray::detachBuffer(GLuint bufferName)
}
}
const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const
const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
{
ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS);
ASSERT(attributeIndex < getMaxAttribs());
return mVertexAttributes[attributeIndex];
}
void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
mVertexAttributes[index].mDivisor = divisor;
ASSERT(index < getMaxAttribs());
mVertexAttributes[index].divisor = divisor;
mVertexArray->setAttributeDivisor(index, divisor);
}
void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
{
ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
mVertexAttributes[attributeIndex].mArrayEnabled = enabledState;
ASSERT(attributeIndex < getMaxAttribs());
mVertexAttributes[attributeIndex].enabled = enabledState;
mVertexArray->enableAttribute(attributeIndex, enabledState);
}
void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
{
ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS);
mVertexAttributes[attributeIndex].setState(boundBuffer, size, type, normalized, pureInteger, stride, pointer);
ASSERT(attributeIndex < getMaxAttribs());
mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
mVertexAttributes[attributeIndex].size = size;
mVertexAttributes[attributeIndex].type = type;
mVertexAttributes[attributeIndex].normalized = normalized;
mVertexAttributes[attributeIndex].pureInteger = pureInteger;
mVertexAttributes[attributeIndex].stride = stride;
mVertexAttributes[attributeIndex].pointer = pointer;
mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
}
void VertexArray::setElementArrayBuffer(Buffer *buffer)
{
mElementArrayBuffer.set(buffer);
mVertexArray->setElementArrayBuffer(buffer);
}
}
\ No newline at end of file
......@@ -20,6 +20,7 @@
namespace rx
{
class Renderer;
class VertexArrayImpl;
}
namespace gl
......@@ -29,23 +30,25 @@ class Buffer;
class VertexArray : public RefCountObject
{
public:
VertexArray(rx::Renderer *renderer, GLuint id);
VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
~VertexArray();
const VertexAttribute& getVertexAttribute(unsigned int attributeIndex) const;
const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
void detachBuffer(GLuint bufferName);
void setVertexAttribDivisor(GLuint index, GLuint divisor);
void enableAttribute(unsigned int attributeIndex, bool enabledState);
void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
const VertexAttribute* getVertexAttributes() const { return mVertexAttributes; }
const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); }
Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
void setElementArrayBuffer(Buffer *elementArrayBuffer) { mElementArrayBuffer.set(elementArrayBuffer); }
void setElementArrayBuffer(Buffer *buffer);
GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
size_t getMaxAttribs() const { return mVertexAttributes.size(); }
private:
VertexAttribute mVertexAttributes[MAX_VERTEX_ATTRIBS];
rx::VertexArrayImpl *mVertexArray;
std::vector<VertexAttribute> mVertexAttributes;
BindingPointer<Buffer> mElementArrayBuffer;
};
......
#include "precompiled.h"
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
//
#include "libGLESv2/VertexAttribute.h"
namespace gl
{
VertexAttribute::VertexAttribute()
: enabled(false),
type(GL_FLOAT),
size(4),
normalized(false),
pureInteger(false),
stride(0),
pointer(NULL),
divisor(0)
{
}
size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
{
GLuint size = attrib.size;
switch (attrib.type)
{
case GL_BYTE: return size * sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte);
case GL_SHORT: return size * sizeof(GLshort);
case GL_UNSIGNED_SHORT: return size * sizeof(GLushort);
case GL_INT: return size * sizeof(GLint);
case GL_UNSIGNED_INT: return size * sizeof(GLuint);
case GL_INT_2_10_10_10_REV: return 4;
case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
case GL_FIXED: return size * sizeof(GLfixed);
case GL_HALF_FLOAT: return size * sizeof(GLhalf);
case GL_FLOAT: return size * sizeof(GLfloat);
default: UNREACHABLE(); return size * sizeof(GLfloat);
}
}
size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
{
if (!attrib.enabled)
{
return 16;
}
return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
}
}
\ No newline at end of file
......@@ -14,95 +14,58 @@
namespace gl
{
class VertexAttribute
struct VertexAttribute
{
public:
VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false),
mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
{
}
int typeSize() const
{
switch (mType)
{
case GL_BYTE: return mSize * sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte);
case GL_SHORT: return mSize * sizeof(GLshort);
case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
case GL_INT: return mSize * sizeof(GLint);
case GL_UNSIGNED_INT: return mSize * sizeof(GLuint);
case GL_INT_2_10_10_10_REV: return 4;
case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
case GL_FIXED: return mSize * sizeof(GLfixed);
case GL_HALF_FLOAT: return mSize * sizeof(GLhalf);
case GL_FLOAT: return mSize * sizeof(GLfloat);
default: UNREACHABLE(); return mSize * sizeof(GLfloat);
}
}
GLsizei stride() const
{
return (mArrayEnabled ? (mStride ? mStride : typeSize()) : 16);
}
bool enabled; // From glEnable/DisableVertexAttribArray
void setState(gl::Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
bool pureInteger, GLsizei stride, const void *pointer)
{
mBoundBuffer.set(boundBuffer);
mSize = size;
mType = type;
mNormalized = normalized;
mPureInteger = pureInteger;
mStride = stride;
mPointer = pointer;
}
template <typename T>
T querySingleParameter(GLenum pname) const
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return static_cast<T>(mArrayEnabled ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return static_cast<T>(mSize);
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return static_cast<T>(mStride);
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return static_cast<T>(mType);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return static_cast<T>(mNormalized ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return static_cast<T>(mBoundBuffer.id());
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
return static_cast<T>(mDivisor);
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
return static_cast<T>(mPureInteger ? GL_TRUE : GL_FALSE);
default:
UNREACHABLE();
return static_cast<T>(0);
}
}
// From glVertexAttribPointer
GLenum mType;
GLint mSize;
bool mNormalized;
bool mPureInteger;
GLsizei mStride; // 0 means natural stride
GLenum type;
GLuint size;
bool normalized;
bool pureInteger;
GLuint stride; // 0 means natural stride
union
{
const void *mPointer;
intptr_t mOffset;
const GLvoid *pointer;
GLintptr offset;
};
BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
unsigned int mDivisor;
GLuint divisor;
VertexAttribute();
};
template <typename T>
T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return static_cast<T>(attrib.enabled ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return static_cast<T>(attrib.size);
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return static_cast<T>(attrib.stride);
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return static_cast<T>(attrib.type);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return static_cast<T>(attrib.normalized ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return static_cast<T>(attrib.buffer.id());
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
return static_cast<T>(attrib.divisor);
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
return static_cast<T>(attrib.pureInteger ? GL_TRUE : GL_FALSE);
default:
UNREACHABLE();
return static_cast<T>(0);
}
}
size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
struct VertexAttribCurrentValueData
{
union
......
......@@ -90,15 +90,15 @@ VertexFormat::VertexFormat(GLenum type, GLboolean normalized, GLuint components,
}
}
VertexFormat::VertexFormat(const VertexAttribute &attribute)
: mType(attribute.mType),
mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE),
mComponents(attribute.mSize),
mPureInteger(attribute.mPureInteger)
VertexFormat::VertexFormat(const VertexAttribute &attrib)
: mType(attrib.type),
mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
mComponents(attrib.size),
mPureInteger(attrib.pureInteger)
{
// Ensure we aren't initializing a vertex format which should be using
// the current-value type
ASSERT(attribute.mArrayEnabled);
ASSERT(attrib.enabled);
// Float data can not be normalized, so ignore the user setting
if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
......@@ -107,13 +107,13 @@ VertexFormat::VertexFormat(const VertexAttribute &attribute)
}
}
VertexFormat::VertexFormat(const VertexAttribute &attribute, GLenum currentValueType)
: mType(attribute.mType),
mNormalized(attribute.mNormalized ? GL_TRUE : GL_FALSE),
mComponents(attribute.mSize),
mPureInteger(attribute.mPureInteger)
VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueType)
: mType(attrib.type),
mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
mComponents(attrib.size),
mPureInteger(attrib.pureInteger)
{
if (!attribute.mArrayEnabled)
if (!attrib.enabled)
{
mType = currentValueType;
mNormalized = GL_FALSE;
......
......@@ -16,7 +16,7 @@ namespace gl
{
class Buffer;
class ProgramBinary;
class VertexAttribute;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
enum TextureType
......
......@@ -22,6 +22,7 @@
#include "libGLESv2/Query.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/TransformFeedback.h"
#include "libGLESv2/validationES.h"
......@@ -3860,7 +3861,7 @@ void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
}
else
{
*params = attribState.querySingleParameter<GLfloat>(pname);
*params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
}
}
}
......@@ -3903,7 +3904,7 @@ void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
}
else
{
*params = attribState.querySingleParameter<GLint>(pname);
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
......@@ -7437,7 +7438,7 @@ void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
}
else
{
*params = attribState.querySingleParameter<GLint>(pname);
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
......@@ -7485,7 +7486,7 @@ void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
}
else
{
*params = attribState.querySingleParameter<GLuint>(pname);
*params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
}
}
}
......
......@@ -30,7 +30,7 @@ namespace gl
class InfoLog;
class ProgramBinary;
struct LinkedVarying;
class VertexAttribute;
struct VertexAttribute;
class Buffer;
class Texture;
class Framebuffer;
......@@ -47,6 +47,7 @@ class VertexBuffer;
class IndexBuffer;
class QueryImpl;
class FenceImpl;
class VertexArrayImpl;
class BufferStorage;
struct TranslatedIndexData;
class ShaderExecutable;
......@@ -233,6 +234,9 @@ class Renderer
virtual IndexBuffer *createIndexBuffer() = 0;
virtual BufferStorage *createBufferStorage() = 0;
// Vertex Array creation
virtual VertexArrayImpl *createVertexArray() = 0;
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceImpl *createFence() = 0;
......
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
#ifndef LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
#define LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
#include "common/angleutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/VertexAttribute.h"
namespace rx
{
class VertexArrayImpl
{
public:
virtual void setElementArrayBuffer(const gl::Buffer *buffer) = 0;
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) = 0;
virtual void setAttributeDivisor(size_t idx, GLuint divisor) = 0;
virtual void enableAttribute(size_t idx, bool enabledState) = 0;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
......@@ -127,10 +127,10 @@ bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &att
return true;
}
bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances)
{
unsigned int requiredSpace;
if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace))
{
return false;
}
......@@ -157,7 +157,7 @@ VertexBuffer* VertexBufferInterface::getVertexBuffer() const
bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
const gl::VertexAttribCurrentValueData &currentValue) const
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
gl::Buffer *buffer = attrib.buffer.get();
BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
if (!storage || !storage->supportsDirectBinding())
......@@ -171,7 +171,7 @@ bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &att
size_t alignment = 4;
bool requiresConversion = false;
if (attrib.mType != GL_FLOAT)
if (attrib.type != GL_FLOAT)
{
gl::VertexFormat vertexFormat(attrib, currentValue.Type);
......@@ -182,8 +182,8 @@ bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &att
requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
}
bool isAligned = (static_cast<size_t>(attrib.stride()) % alignment == 0) &&
(static_cast<size_t>(attrib.mOffset) % alignment == 0);
bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
(static_cast<size_t>(attrib.offset) % alignment == 0);
return !requiresConversion && isAligned;
}
......@@ -226,17 +226,17 @@ StaticVertexBufferInterface::~StaticVertexBufferInterface()
{
}
bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset)
{
for (unsigned int element = 0; element < mCache.size(); element++)
{
if (mCache[element].type == attribute.mType &&
mCache[element].size == attribute.mSize &&
mCache[element].stride == attribute.stride() &&
mCache[element].normalized == attribute.mNormalized &&
mCache[element].pureInteger == attribute.mPureInteger)
if (mCache[element].type == attrib.type &&
mCache[element].size == attrib.size &&
mCache[element].stride == ComputeVertexAttributeStride(attrib) &&
mCache[element].normalized == attrib.normalized &&
mCache[element].pureInteger == attrib.pureInteger)
{
if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
if (mCache[element].attributeOffset == attrib.offset % ComputeVertexAttributeStride(attrib))
{
if (outStreamOffset)
{
......@@ -275,8 +275,8 @@ bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribut
unsigned int streamOffset;
if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset))
{
int attributeOffset = attrib.mOffset % attrib.stride();
VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attrib.mPureInteger, attributeOffset, streamOffset };
int attributeOffset = attrib.offset % ComputeVertexAttributeStride(attrib);
VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset };
mCache.push_back(element);
if (outStreamOffset)
......
......@@ -14,7 +14,7 @@
namespace gl
{
class VertexAttribute;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
}
......
......@@ -27,7 +27,7 @@ namespace
namespace rx
{
static int ElementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size)
static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
{
// Size cannot be larger than a GLsizei
if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
......@@ -35,19 +35,19 @@ static int ElementsInBuffer(const gl::VertexAttribute &attribute, unsigned int s
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
GLsizei stride = attribute.stride();
return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
GLsizei stride = ComputeVertexAttributeStride(attrib);
return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
}
static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, int instanceDrawCount)
static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
{
// For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
//
// A vertex attribute with a positive divisor loads one instanced vertex for every set of
// non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
if (instanceDrawCount > 0 && attribute.mDivisor > 0)
if (instanceDrawCount > 0 && attrib.divisor > 0)
{
return instanceDrawCount / attribute.mDivisor;
return instanceDrawCount / attrib.divisor;
}
return vertexDrawCount;
......@@ -100,9 +100,9 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
// Invalidate static buffers that don't contain matching attributes
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
if (translated[i].active && attribs[i].mArrayEnabled)
if (translated[i].active && attribs[i].enabled)
{
gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
gl::Buffer *buffer = attribs[i].buffer.get();
StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
......@@ -116,9 +116,9 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
// Reserve the required space in the buffers
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
if (translated[i].active && attribs[i].mArrayEnabled)
if (translated[i].active && attribs[i].enabled)
{
gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
gl::Buffer *buffer = attribs[i].buffer.get();
StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
......@@ -160,11 +160,11 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
if (translated[i].active)
{
if (attribs[i].mArrayEnabled)
if (attribs[i].enabled)
{
gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
gl::Buffer *buffer = attribs[i].buffer.get();
if (!buffer && attribs[i].mPointer == NULL)
if (!buffer && attribs[i].pointer == NULL)
{
// This is an application error that would normally result in a crash, but we catch it and return an error
ERR("An enabled vertex array has no buffer and no pointer.");
......@@ -182,8 +182,8 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
if (directStorage)
{
outputElementSize = attribs[i].stride();
streamOffset = attribs[i].mOffset + outputElementSize * start;
outputElementSize = ComputeVertexAttributeStride(attribs[i]);
streamOffset = attribs[i].offset + outputElementSize * start;
}
else if (staticBuffer)
{
......@@ -196,7 +196,7 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
// Convert the entire buffer
int totalCount = ElementsInBuffer(attribs[i], storage->getSize());
int startIndex = attribs[i].mOffset / attribs[i].stride();
int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]);
if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount,
0, &streamOffset))
......@@ -205,8 +205,8 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
}
}
unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0;
unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize;
unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0;
if (streamOffset + firstElementOffset + startOffset < streamOffset)
{
return GL_OUT_OF_MEMORY;
......@@ -228,7 +228,7 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
translated[i].storage = directStorage ? storage : NULL;
translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
translated[i].divisor = attribs[i].mDivisor;
translated[i].divisor = attribs[i].divisor;
translated[i].attribute = &attribs[i];
translated[i].currentValueType = currentValues[i].Type;
......@@ -276,13 +276,13 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
if (translated[i].active && attribs[i].mArrayEnabled)
if (translated[i].active && attribs[i].enabled)
{
gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
gl::Buffer *buffer = attribs[i].buffer.get();
if (buffer)
{
buffer->promoteStaticUsage(count * attribs[i].typeSize());
buffer->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
}
}
}
......
......@@ -16,7 +16,7 @@
namespace gl
{
class VertexAttribute;
struct VertexAttribute;
class ProgramBinary;
struct VertexAttribCurrentValueData;
}
......
......@@ -31,6 +31,7 @@
#include "libGLESv2/renderer/d3d11/Blit11.h"
#include "libGLESv2/renderer/d3d11/Clear11.h"
#include "libGLESv2/renderer/d3d11/PixelTransfer11.h"
#include "libGLESv2/renderer/d3d11/VertexArray11.h"
#include "libEGL/Display.h"
// Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process
......@@ -2796,6 +2797,11 @@ BufferStorage *Renderer11::createBufferStorage()
return new BufferStorage11(this);
}
VertexArrayImpl *Renderer11::createVertexArray()
{
return new VertexArray11(this);
}
QueryImpl *Renderer11::createQuery(GLenum type)
{
return new Query11(this, type);
......
......@@ -189,6 +189,9 @@ class Renderer11 : public Renderer
virtual IndexBuffer *createIndexBuffer();
virtual BufferStorage *createBufferStorage();
// Vertex Array creation
virtual VertexArrayImpl *createVertexArray();
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
virtual FenceImpl *createFence();
......
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
#ifndef LIBGLESV2_RENDERER_VERTEXARRAY11_H_
#define LIBGLESV2_RENDERER_VERTEXARRAY11_H_
#include "libGLESv2/renderer/VertexArrayImpl.h"
#include "libGLESv2/renderer/d3d11/Renderer11.h"
namespace rx
{
class Renderer11;
class VertexArray11 : public VertexArrayImpl
{
public:
VertexArray11(rx::Renderer11 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
}
virtual ~VertexArray11() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray11);
rx::Renderer11 *mRenderer;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXARRAY11_H_
......@@ -71,8 +71,8 @@ bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, co
{
if (mBuffer)
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
int inputStride = attrib.stride();
gl::Buffer *buffer = attrib.buffer.get();
int inputStride = ComputeVertexAttributeStride(attrib);
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
......@@ -86,16 +86,16 @@ bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, co
char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
const char *input = NULL;
if (attrib.mArrayEnabled)
if (attrib.enabled)
{
if (buffer)
{
BufferStorage *storage = buffer->getStorage();
input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
}
else
{
input = static_cast<const char*>(attrib.mPointer);
input = static_cast<const char*>(attrib.pointer);
}
}
else
......@@ -103,7 +103,7 @@ bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, co
input = reinterpret_cast<const char*>(currentValue.FloatValues);
}
if (instances == 0 || attrib.mDivisor == 0)
if (instances == 0 || attrib.divisor == 0)
{
input += inputStride * start;
}
......@@ -128,22 +128,22 @@ bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei
GLsizei instances, unsigned int *outSpaceRequired) const
{
unsigned int elementCount = 0;
if (attrib.mArrayEnabled)
if (attrib.enabled)
{
if (instances == 0 || attrib.mDivisor == 0)
if (instances == 0 || attrib.divisor == 0)
{
elementCount = count;
}
else
{
if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
{
// Round up
elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.mDivisor);
elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.divisor);
}
else
{
elementCount = instances / attrib.mDivisor;
elementCount = instances / attrib.divisor;
}
}
......
......@@ -30,6 +30,7 @@
#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
#include "libGLESv2/renderer/d3d9/Query9.h"
#include "libGLESv2/renderer/d3d9/Fence9.h"
#include "libGLESv2/renderer/d3d9/VertexArray9.h"
#include "libGLESv2/angletypes.h"
#include "libEGL/Display.h"
......@@ -611,6 +612,11 @@ BufferStorage *Renderer9::createBufferStorage()
return new BufferStorage9();
}
VertexArrayImpl *Renderer9::createVertexArray()
{
return new VertexArray9(this);
}
QueryImpl *Renderer9::createQuery(GLenum type)
{
return new Query9(this, type);
......
......@@ -191,6 +191,9 @@ class Renderer9 : public Renderer
virtual IndexBuffer *createIndexBuffer();
virtual BufferStorage *createBufferStorage();
// Vertex Array creation
virtual VertexArrayImpl *createVertexArray();
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
virtual FenceImpl *createFence();
......
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
#ifndef LIBGLESV2_RENDERER_VERTEXARRAY9_H_
#define LIBGLESV2_RENDERER_VERTEXARRAY9_H_
#include "libGLESv2/renderer/VertexArrayImpl.h"
#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
class Renderer9;
class VertexArray9 : public VertexArrayImpl
{
public:
VertexArray9(rx::Renderer9 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
}
virtual ~VertexArray9() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray9);
rx::Renderer9 *mRenderer;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXARRAY9_H_
......@@ -70,10 +70,10 @@ bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, con
{
if (mVertexBuffer)
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
gl::Buffer *buffer = attrib.buffer.get();
int inputStride = attrib.stride();
int elementSize = attrib.typeSize();
int inputStride = gl::ComputeVertexAttributeStride(attrib);
int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
......@@ -94,16 +94,16 @@ bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, con
}
const char *input = NULL;
if (attrib.mArrayEnabled)
if (attrib.enabled)
{
if (buffer)
{
BufferStorage *storage = buffer->getStorage();
input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
}
else
{
input = static_cast<const char*>(attrib.mPointer);
input = static_cast<const char*>(attrib.pointer);
}
}
else
......@@ -111,7 +111,7 @@ bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, con
input = reinterpret_cast<const char*>(currentValue.FloatValues);
}
if (instances == 0 || attrib.mDivisor == 0)
if (instances == 0 || attrib.divisor == 0)
{
input += inputStride * start;
}
......@@ -205,23 +205,23 @@ bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t
gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
if (attrib.mArrayEnabled)
if (attrib.enabled)
{
unsigned int elementCount = 0;
if (instances == 0 || attrib.mDivisor == 0)
if (instances == 0 || attrib.divisor == 0)
{
elementCount = count;
}
else
{
if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
{
// Round up
elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
elementCount = (static_cast<unsigned int>(instances) + (attrib.divisor - 1)) / attrib.divisor;
}
else
{
elementCount = static_cast<unsigned int>(instances) / attrib.mDivisor;
elementCount = static_cast<unsigned int>(instances) / attrib.divisor;
}
}
......
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