Vulkan/D3D11: Improve blit framebuffer tests and fix bug in D3D11
- Improving the tests revealed a bug in D3D 11 Fast Path rendering.
- These changes here are preliminary to implementing the blit for
depth/stencil in Vulkan when using the viewport flipping.
Bug: angleproject:2673
Bug: angleproject:2719
Change-Id: I6d55084e559d3110c8eeb0e7acb4e6fb09b6c1b5
Reviewed-on: https://chromium-review.googlesource.com/1132125Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Showing
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment