Add generated tables to mirror D3D11 format support.
*re-land with fix for test build*
These tables can save us on startup time. Instead of querying the
tables, we can keep certain assumptions about texture formats
because certain formats are guaranteed to be supported in various
feature levels.
Testing with angle_perftests indicates this patch series will save
about 50% of the time we spend in Renderer11::initializeDevice.
BUG=angleproject:1014
Change-Id: I5477eea3e8433d36119cd099fb0c08eea168489a
Reviewed-on: https://chromium-review.googlesource.com/276758Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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src/tests/gl_tests/D3D11FormatTablesTest.cpp
0 → 100644
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