Fix calling the right overloaded method for getting a cube map face's render target.

TRAC #22705 Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2416 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent ec61db0b
#include "precompiled.h" #include "precompiled.h"
// //
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
...@@ -104,7 +104,7 @@ TextureStorageInterfaceCube::~TextureStorageInterfaceCube() ...@@ -104,7 +104,7 @@ TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
{ {
return mInstance->getRenderTarget(faceTarget); return mInstance->getRenderTarget(faceTarget, 0);
} }
void TextureStorageInterfaceCube::generateMipmap(int face, int level) void TextureStorageInterfaceCube::generateMipmap(int face, int level)
......
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