Removes check for framebuffer == 0 in glRenderbufferStorage

TRAC #12346 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@303 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 178adff7
...@@ -3557,7 +3557,7 @@ void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsiz ...@@ -3557,7 +3557,7 @@ void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsiz
if (context) if (context)
{ {
if (context->getFramebufferHandle() == 0 || context->getRenderbufferHandle() == 0) if (context->getRenderbufferHandle() == 0)
{ {
return error(GL_INVALID_OPERATION); return error(GL_INVALID_OPERATION);
} }
......
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