Fix performance issue with EXT_multisampled_render_to_texture
Adding a dirty flag to the mMSTexInfo struct so that the multisampled
texture does not get unnecessarily resolved on each call.
Bug: chromium:1019199
Change-Id: Ia9b24cd0a7f2d82f83f20f7e60f9f2b23383ec6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1910531Reviewed-by:
Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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