GLES1: dirty bit pass
This CL introduces a coarse layer of dirty bits and on-demand sending of
some uniforms to the underlying driver, instead of sending all uniforms
every draw, which should improve performance in cases where not much is
changing between draws.
BUG=angleproject:2306
Change-Id: I530515dfad2e4be74c73d8659acd4fe5decaa8b0
Reviewed-on: https://chromium-review.googlesource.com/c/1361222Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
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src/tests/gl_tests/gles1/PointSpriteTest.cpp
0 → 100644
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