Commit 62588f5b by Austin Kinross Committed by Geoff Lang

Remove D3D11_BIND_STREAM_OUTPUT usage on D3D11 Feature Level 9_3

Change-Id: Ib9d2d155a6e062488ff5bb5ce578036b6187ca70 Reviewed-on: https://chromium-review.googlesource.com/234276Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 53c1a456
...@@ -752,7 +752,13 @@ void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Ren ...@@ -752,7 +752,13 @@ void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Ren
case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK: case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
bufferDesc->Usage = D3D11_USAGE_DEFAULT; bufferDesc->Usage = D3D11_USAGE_DEFAULT;
bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_STREAM_OUTPUT; bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
if (renderer->isES3Capable())
{
bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
}
bufferDesc->CPUAccessFlags = 0; bufferDesc->CPUAccessFlags = 0;
break; break;
......
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