Commit 655aca7b by Yuly Novikov Committed by Commit Bot

Suppress 2 DepthStencilFormatsTest.DepthStencilReadback on MacMini8.1

DepthStencilFormatsTest.DepthStencilReadback_Float/ES2_OpenGL DepthStencilFormatsTest.DepthStencilReadback_UInt/ES2_OpenGL Bug: angleproject:5269 Change-Id: I223c80d8c8ac47176d5a4ecdff34f6ce27286284 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508971Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
parent e77b7624
...@@ -416,6 +416,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UShort) ...@@ -416,6 +416,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UShort)
// This test will initialize a depth texture, clear it and read it back, if possible // This test will initialize a depth texture, clear it and read it back, if possible
TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt) TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt)
{ {
// http://anglebug.com/5269
ANGLE_SKIP_TEST_IF(IsOSX() && IsIntelUHD630Mobile() && IsDesktopOpenGL());
GLuint fakeData[10] = {0}; GLuint fakeData[10] = {0};
ReadbackTestParam type = { ReadbackTestParam type = {
GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}; GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0};
...@@ -425,6 +428,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt) ...@@ -425,6 +428,9 @@ TEST_P(DepthStencilFormatsTest, DepthStencilReadback_UInt)
// This test will initialize a depth texture, clear it and read it back, if possible // This test will initialize a depth texture, clear it and read it back, if possible
TEST_P(DepthStencilFormatsTest, DepthStencilReadback_Float) TEST_P(DepthStencilFormatsTest, DepthStencilReadback_Float)
{ {
// http://anglebug.com/5269
ANGLE_SKIP_TEST_IF(IsOSX() && IsIntelUHD630Mobile() && IsDesktopOpenGL());
GLuint fakeData[10] = {0}; GLuint fakeData[10] = {0};
ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0}; ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0};
depthStencilReadbackCase(type); depthStencilReadbackCase(type);
......
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