Commit 66641c61 by Olli Etuaho

Fix typo in shader test

The only error in the test should be the non-integer index. gl_FragColor should be used correctly. BUG=angleproject:1254 TEST=angle_unittests Change-Id: I0b7a36be5485661cc03bf2c476aaacae5d3b6e76 Reviewed-on: https://chromium-review.googlesource.com/320280Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent d8cd6f2c
......@@ -1447,7 +1447,7 @@ TEST_F(MalformedShaderTest, NonIntegerIndex)
"{\n"
" float f[3];\n"
" const float i = 2.0;\n"
" gl_fragColor = vec4(f[i]);\n"
" gl_FragColor = vec4(f[i]);\n"
"}\n";
if (compile(shaderString))
{
......
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