TextureD3D: Mark images dirty after deleting the texture storage.
When a texture storage is deleted, it copies its mip levels back into
images and marks them clean. Marking the images dirty before deleting the
texture storage would have no effect.
BUG=705865
Change-Id: Ib4c0fc9bea1236fc31963d1b7db814785bc54abc
Reviewed-on: https://chromium-review.googlesource.com/486107
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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