Redesign BufferStorage11 to support simultaneously managing constant buffers and…

Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. TRAC #22852 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2287 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 06d4e84f
......@@ -14,6 +14,7 @@
namespace rx
{
class Renderer11;
class DirectBufferStorage11;
class BufferStorage11 : public BufferStorage
{
......@@ -32,7 +33,7 @@ class BufferStorage11 : public BufferStorage
virtual bool supportsDirectBinding() const;
virtual void markBufferUsage();
ID3D11Buffer *getBuffer() const;
ID3D11Buffer *getBuffer(GLenum usage);
private:
Renderer11 *mRenderer;
......@@ -40,9 +41,8 @@ class BufferStorage11 : public BufferStorage
ID3D11Buffer *mStagingBuffer;
unsigned int mStagingBufferSize;
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
typedef std::vector<DirectBufferStorage11*> DirectBufferList;
DirectBufferList mDirectBuffers;
unsigned int mSize;
void *mResolvedData;
......@@ -53,6 +53,33 @@ class BufferStorage11 : public BufferStorage
unsigned int mWriteUsageCount;
};
// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
// - vertex/index buffers
// - uniform buffers
// - (possibly in the future, transform feedback buffers)
class DirectBufferStorage11
{
public:
DirectBufferStorage11(Renderer11 *renderer, const GLenum target);
~DirectBufferStorage11();
bool hasTarget(const GLenum target) const;
bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, const size_t size, const size_t offset);
ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
bool isDirty() const { return mDirty; }
void markDirty() { mDirty = true; }
private:
Renderer11 *mRenderer;
const GLenum mTarget;
ID3D11Buffer *mDirectBuffer;
size_t mBufferSize;
bool mDirty;
void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, unsigned int bufferSize);
};
}
#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
......@@ -94,7 +94,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++;
vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer();
vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(GL_ARRAY_BUFFER) : vertexBuffer->getBuffer();
vertexStrides[i] = attributes[i].stride;
vertexOffsets[i] = attributes[i].offset;
}
......
......@@ -1043,7 +1043,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
mDeviceContext->IASetIndexBuffer(storage->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset);
mDeviceContext->IASetIndexBuffer(storage->getBuffer(GL_ELEMENT_ARRAY_BUFFER), indexBuffer->getIndexFormat(), indexInfo->startOffset);
mAppliedIBSerial = 0;
mAppliedStorageIBSerial = storage->getSerial();
......
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