Fix the texture completeness cache.
Two silly mistakes were landed in 9aded1:
* The cache was not updating the sampler state it was using to compare
against new ones.
* The SamplerCompletenessCache entry was being copied and not updated.
BUG=709980
Change-Id: I1914ed30e24b9e48c4504da164f013a637a0b6c2
Reviewed-on: https://chromium-review.googlesource.com/475752Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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