Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv,
as well as an assert hit with used but unbound uniform buffer.
BUG=angleproject:507
BUG=angleproject:962
Change-Id: I096fe1c9b4f0f398f3a638cd8311278987dfb7dc
Reviewed-on: https://chromium-review.googlesource.com/263404Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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