Remove incorrect cast of loop condition in GLSL parsing
Loop condition node may be a declaration node when coming from the
parser, so it shouldn't be casted to TIntermTyped*.
BUG=chromium:738281
TEST=angle_unittests under CFI
Change-Id: Ie98befc4b02b1261949049ddff49404d73db8478
Reviewed-on: https://chromium-review.googlesource.com/558083Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Showing
Please
register
or
sign in
to comment