Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
angle
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Chen Yisong
angle
Commits
6b7440ca
Commit
6b7440ca
authored
Oct 24, 2013
by
Jamie Madill
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Remove TextureStorage::GetActualLevelCount.
TRAC #23978
parent
4cfff5f3
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
19 additions
and
44 deletions
+19
-44
Texture.cpp
src/libGLESv2/Texture.cpp
+7
-17
Texture.h
src/libGLESv2/Texture.h
+0
-2
TextureStorage.cpp
src/libGLESv2/renderer/TextureStorage.cpp
+6
-19
TextureStorage.h
src/libGLESv2/renderer/TextureStorage.h
+2
-2
TextureStorage11.cpp
src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+4
-4
No files found.
src/libGLESv2/Texture.cpp
View file @
6b7440ca
...
@@ -336,15 +336,10 @@ int Texture::immutableLevelCount()
...
@@ -336,15 +336,10 @@ int Texture::immutableLevelCount()
GLint
Texture
::
creationLevels
(
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
const
GLint
Texture
::
creationLevels
(
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
const
{
{
// NPOT checks are not required in ES 3.0, NPOT texture support is assumed.
if
((
isPow2
(
width
)
&&
isPow2
(
height
)
&&
isPow2
(
depth
))
||
mRenderer
->
getNonPower2TextureSupport
())
return
0
;
// Maximum number of levels
}
GLint
Texture
::
creationLevels
(
GLsizei
width
,
GLsizei
height
)
const
{
if
((
isPow2
(
width
)
&&
isPow2
(
height
))
||
mRenderer
->
getNonPower2TextureSupport
())
{
{
return
0
;
// Maximum number of levels
// Maximum number of levels
return
static_cast
<
GLint
>
(
log2
(
std
::
max
(
std
::
max
(
width
,
height
),
depth
)));
}
}
else
else
{
{
...
@@ -353,14 +348,9 @@ GLint Texture::creationLevels(GLsizei width, GLsizei height) const
...
@@ -353,14 +348,9 @@ GLint Texture::creationLevels(GLsizei width, GLsizei height) const
}
}
}
}
GLint
Texture
::
creationLevels
(
GLsizei
size
)
const
{
return
creationLevels
(
size
,
size
);
}
int
Texture
::
mipLevels
()
const
int
Texture
::
mipLevels
()
const
{
{
return
log2
(
std
::
max
(
std
::
max
(
getBaseLevelWidth
(),
getBaseLevelHeight
()),
getBaseLevelDepth
(
)));
return
static_cast
<
int
>
(
log2
(
std
::
max
(
std
::
max
(
getBaseLevelWidth
(),
getBaseLevelHeight
()),
getBaseLevelDepth
()
)));
}
}
Texture2D
::
Texture2D
(
rx
::
Renderer
*
renderer
,
GLuint
id
)
:
Texture
(
renderer
,
id
,
GL_TEXTURE_2D
)
Texture2D
::
Texture2D
(
rx
::
Renderer
*
renderer
,
GLuint
id
)
:
Texture
(
renderer
,
id
,
GL_TEXTURE_2D
)
...
@@ -845,7 +835,7 @@ rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarge
...
@@ -845,7 +835,7 @@ rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarge
ASSERT
(
width
>
0
&&
height
>
0
);
ASSERT
(
width
>
0
&&
height
>
0
);
// use existing storage level count, when previously specified by TexStorage*D
// use existing storage level count, when previously specified by TexStorage*D
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
width
,
height
));
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
width
,
height
,
1
));
return
new
rx
::
TextureStorageInterface2D
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
width
,
height
);
return
new
rx
::
TextureStorageInterface2D
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
width
,
height
);
}
}
...
@@ -1297,7 +1287,7 @@ rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool rend
...
@@ -1297,7 +1287,7 @@ rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool rend
ASSERT
(
size
>
0
);
ASSERT
(
size
>
0
);
// use existing storage level count, when previously specified by TexStorage*D
// use existing storage level count, when previously specified by TexStorage*D
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
size
));
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
size
,
size
,
1
));
return
new
rx
::
TextureStorageInterfaceCube
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
size
);
return
new
rx
::
TextureStorageInterfaceCube
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
size
);
}
}
...
@@ -2574,7 +2564,7 @@ rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool r
...
@@ -2574,7 +2564,7 @@ rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool r
ASSERT
(
width
>
0
&&
height
>
0
&&
depth
>
0
);
ASSERT
(
width
>
0
&&
height
>
0
&&
depth
>
0
);
// use existing storage level count, when previously specified by TexStorage*D
// use existing storage level count, when previously specified by TexStorage*D
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
width
,
height
));
GLint
levels
=
(
mTexStorage
?
mTexStorage
->
getMaxLevel
()
:
creationLevels
(
width
,
height
,
1
));
return
new
rx
::
TextureStorageInterface2DArray
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
width
,
height
,
depth
);
return
new
rx
::
TextureStorageInterface2DArray
(
mRenderer
,
0
,
levels
,
getBaseLevelInternalFormat
(),
renderTarget
,
width
,
height
,
depth
);
}
}
...
...
src/libGLESv2/Texture.h
View file @
6b7440ca
...
@@ -123,8 +123,6 @@ class Texture : public RefCountObject
...
@@ -123,8 +123,6 @@ class Texture : public RefCountObject
GLenum
sizedInternalFormat
,
GLenum
type
,
rx
::
RenderTarget
*
destRenderTarget
);
GLenum
sizedInternalFormat
,
GLenum
type
,
rx
::
RenderTarget
*
destRenderTarget
);
GLint
creationLevels
(
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
const
;
GLint
creationLevels
(
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
const
;
GLint
creationLevels
(
GLsizei
width
,
GLsizei
height
)
const
;
GLint
creationLevels
(
GLsizei
size
)
const
;
int
mipLevels
()
const
;
int
mipLevels
()
const
;
virtual
void
initializeStorage
(
bool
renderTarget
)
=
0
;
virtual
void
initializeStorage
(
bool
renderTarget
)
=
0
;
...
...
src/libGLESv2/renderer/TextureStorage.cpp
View file @
6b7440ca
...
@@ -67,12 +67,6 @@ int TextureStorageInterface::getMaxLevel() const
...
@@ -67,12 +67,6 @@ int TextureStorageInterface::getMaxLevel() const
return
mInstance
->
getMaxLevel
();
return
mInstance
->
getMaxLevel
();
}
}
static
unsigned
int
GetActualLevelCount
(
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
,
int
baseLevel
,
int
maxLevel
)
{
int
levelCount
=
maxLevel
-
baseLevel
;
return
(
levelCount
<=
0
)
?
std
::
max
(
std
::
max
(
gl
::
log2
(
width
),
gl
::
log2
(
height
)),
gl
::
log2
(
depth
))
:
levelCount
;
}
TextureStorageInterface2D
::
TextureStorageInterface2D
(
Renderer
*
renderer
,
SwapChain
*
swapchain
)
TextureStorageInterface2D
::
TextureStorageInterface2D
(
Renderer
*
renderer
,
SwapChain
*
swapchain
)
{
{
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
1
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
1
);
...
@@ -82,10 +76,8 @@ TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapCha
...
@@ -82,10 +76,8 @@ TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapCha
TextureStorageInterface2D
::
TextureStorageInterface2D
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
GLsizei
width
,
GLsizei
height
)
TextureStorageInterface2D
::
TextureStorageInterface2D
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
GLsizei
width
,
GLsizei
height
)
{
{
unsigned
int
actualLevels
=
GetActualLevelCount
(
width
,
height
,
0
,
baseLevel
,
maxLevel
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
actualLevels
);
mInstance
=
renderer
->
createTextureStorage2D
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
);
mInstance
=
renderer
->
createTextureStorage2D
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
static_cast
<
GLuint
>
(
mInstance
->
levelCount
()));
}
}
TextureStorageInterface2D
::~
TextureStorageInterface2D
()
TextureStorageInterface2D
::~
TextureStorageInterface2D
()
...
@@ -109,10 +101,8 @@ unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
...
@@ -109,10 +101,8 @@ unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
TextureStorageInterfaceCube
::
TextureStorageInterfaceCube
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
int
size
)
TextureStorageInterfaceCube
::
TextureStorageInterfaceCube
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
int
size
)
{
{
unsigned
int
actualLevels
=
GetActualLevelCount
(
size
,
size
,
0
,
baseLevel
,
maxLevel
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
actualLevels
*
6
);
mInstance
=
renderer
->
createTextureStorageCube
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
size
);
mInstance
=
renderer
->
createTextureStorageCube
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
size
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
static_cast
<
GLuint
>
(
mInstance
->
levelCount
()
*
6
));
}
}
TextureStorageInterfaceCube
::~
TextureStorageInterfaceCube
()
TextureStorageInterfaceCube
::~
TextureStorageInterfaceCube
()
...
@@ -137,10 +127,9 @@ unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, G
...
@@ -137,10 +127,9 @@ unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, G
TextureStorageInterface3D
::
TextureStorageInterface3D
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
TextureStorageInterface3D
::
TextureStorageInterface3D
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
{
{
mLevels
=
GetActualLevelCount
(
width
,
height
,
depth
,
baseLevel
,
maxLevel
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
mLevels
*
depth
);
mInstance
=
renderer
->
createTextureStorage3D
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
,
depth
);
mInstance
=
renderer
->
createTextureStorage3D
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
,
depth
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
static_cast
<
GLuint
>
(
mInstance
->
levelCount
()
*
depth
));
}
}
TextureStorageInterface3D
::~
TextureStorageInterface3D
()
TextureStorageInterface3D
::~
TextureStorageInterface3D
()
...
@@ -164,16 +153,14 @@ RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint laye
...
@@ -164,16 +153,14 @@ RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint laye
unsigned
int
TextureStorageInterface3D
::
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
unsigned
int
TextureStorageInterface3D
::
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
{
{
return
mFirstRenderTargetSerial
+
(
layer
*
mLevels
)
+
level
;
return
mFirstRenderTargetSerial
+
static_cast
<
unsigned
int
>
((
layer
*
mInstance
->
levelCount
())
+
level
)
;
}
}
TextureStorageInterface2DArray
::
TextureStorageInterface2DArray
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
TextureStorageInterface2DArray
::
TextureStorageInterface2DArray
(
Renderer
*
renderer
,
int
baseLevel
,
int
maxLevel
,
GLenum
internalformat
,
bool
renderTarget
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
{
{
mLevels
=
GetActualLevelCount
(
width
,
height
,
0
,
baseLevel
,
maxLevel
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
mLevels
*
depth
);
mInstance
=
renderer
->
createTextureStorage2DArray
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
,
depth
);
mInstance
=
renderer
->
createTextureStorage2DArray
(
baseLevel
,
maxLevel
,
internalformat
,
renderTarget
,
width
,
height
,
depth
);
mFirstRenderTargetSerial
=
gl
::
RenderbufferStorage
::
issueSerials
(
static_cast
<
GLuint
>
(
mInstance
->
levelCount
()
*
depth
));
}
}
TextureStorageInterface2DArray
::~
TextureStorageInterface2DArray
()
TextureStorageInterface2DArray
::~
TextureStorageInterface2DArray
()
...
@@ -192,7 +179,7 @@ RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint
...
@@ -192,7 +179,7 @@ RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint
unsigned
int
TextureStorageInterface2DArray
::
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
unsigned
int
TextureStorageInterface2DArray
::
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
{
{
return
mFirstRenderTargetSerial
+
(
layer
*
mLevels
)
+
level
;
return
mFirstRenderTargetSerial
+
static_cast
<
unsigned
int
>
((
layer
*
mInstance
->
levelCount
())
+
level
)
;
}
}
}
}
src/libGLESv2/renderer/TextureStorage.h
View file @
6b7440ca
...
@@ -31,6 +31,8 @@ class TextureStorage
...
@@ -31,6 +31,8 @@ class TextureStorage
virtual
int
getBaseLevel
()
const
=
0
;
virtual
int
getBaseLevel
()
const
=
0
;
virtual
int
getMaxLevel
()
const
=
0
;
virtual
int
getMaxLevel
()
const
=
0
;
int
levelCount
()
const
{
return
getMaxLevel
()
-
getBaseLevel
();
}
virtual
RenderTarget
*
getRenderTarget
(
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTarget
(
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTargetFace
(
GLenum
faceTarget
,
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTargetFace
(
GLenum
faceTarget
,
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTargetLayer
(
int
mipLevel
,
int
layer
)
=
0
;
virtual
RenderTarget
*
getRenderTargetLayer
(
int
mipLevel
,
int
layer
)
=
0
;
...
@@ -121,7 +123,6 @@ class TextureStorageInterface3D : public TextureStorageInterface
...
@@ -121,7 +123,6 @@ class TextureStorageInterface3D : public TextureStorageInterface
private
:
private
:
DISALLOW_COPY_AND_ASSIGN
(
TextureStorageInterface3D
);
DISALLOW_COPY_AND_ASSIGN
(
TextureStorageInterface3D
);
unsigned
int
mLevels
;
unsigned
int
mFirstRenderTargetSerial
;
unsigned
int
mFirstRenderTargetSerial
;
};
};
...
@@ -140,7 +141,6 @@ class TextureStorageInterface2DArray : public TextureStorageInterface
...
@@ -140,7 +141,6 @@ class TextureStorageInterface2DArray : public TextureStorageInterface
private
:
private
:
DISALLOW_COPY_AND_ASSIGN
(
TextureStorageInterface2DArray
);
DISALLOW_COPY_AND_ASSIGN
(
TextureStorageInterface2DArray
);
unsigned
int
mLevels
;
unsigned
int
mFirstRenderTargetSerial
;
unsigned
int
mFirstRenderTargetSerial
;
};
};
...
...
src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
View file @
6b7440ca
...
@@ -266,7 +266,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int baseLevel, int
...
@@ -266,7 +266,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int baseLevel, int
D3D11_TEXTURE2D_DESC
desc
;
D3D11_TEXTURE2D_DESC
desc
;
desc
.
Width
=
width
;
// Compressed texture size constraints?
desc
.
Width
=
width
;
// Compressed texture size constraints?
desc
.
Height
=
height
;
desc
.
Height
=
height
;
desc
.
MipLevels
=
((
maxLevel
>
0
)
?
(
maxLevel
+
mLodOffset
-
baseLevel
)
:
0
);
desc
.
MipLevels
=
((
levelCount
()
>
0
)
?
(
levelCount
()
+
mLodOffset
)
:
0
);
desc
.
ArraySize
=
1
;
desc
.
ArraySize
=
1
;
desc
.
Format
=
mTextureFormat
;
desc
.
Format
=
mTextureFormat
;
desc
.
SampleDesc
.
Count
=
1
;
desc
.
SampleDesc
.
Count
=
1
;
...
@@ -472,7 +472,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int baseLevel,
...
@@ -472,7 +472,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int baseLevel,
D3D11_TEXTURE2D_DESC
desc
;
D3D11_TEXTURE2D_DESC
desc
;
desc
.
Width
=
size
;
desc
.
Width
=
size
;
desc
.
Height
=
size
;
desc
.
Height
=
size
;
desc
.
MipLevels
=
((
maxLevel
>
0
)
?
(
maxLevel
+
mLodOffset
-
baseLevel
)
:
0
);
desc
.
MipLevels
=
((
levelCount
()
>
0
)
?
(
levelCount
()
+
mLodOffset
)
:
0
);
desc
.
ArraySize
=
6
;
desc
.
ArraySize
=
6
;
desc
.
Format
=
mTextureFormat
;
desc
.
Format
=
mTextureFormat
;
desc
.
SampleDesc
.
Count
=
1
;
desc
.
SampleDesc
.
Count
=
1
;
...
@@ -681,7 +681,7 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int baseLevel, int
...
@@ -681,7 +681,7 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int baseLevel, int
desc
.
Width
=
width
;
desc
.
Width
=
width
;
desc
.
Height
=
height
;
desc
.
Height
=
height
;
desc
.
Depth
=
depth
;
desc
.
Depth
=
depth
;
desc
.
MipLevels
=
((
maxLevel
>
0
)
?
(
maxLevel
+
mLodOffset
-
baseLevel
)
:
0
);
desc
.
MipLevels
=
((
levelCount
()
>
0
)
?
(
levelCount
()
+
mLodOffset
)
:
0
);
desc
.
Format
=
mTextureFormat
;
desc
.
Format
=
mTextureFormat
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
getBindFlags
();
desc
.
BindFlags
=
getBindFlags
();
...
@@ -913,7 +913,7 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int baseL
...
@@ -913,7 +913,7 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int baseL
D3D11_TEXTURE2D_DESC
desc
;
D3D11_TEXTURE2D_DESC
desc
;
desc
.
Width
=
width
;
desc
.
Width
=
width
;
desc
.
Height
=
height
;
desc
.
Height
=
height
;
desc
.
MipLevels
=
((
maxLevel
>
0
)
?
(
maxLevel
+
mLodOffset
-
baseLevel
)
:
0
);
desc
.
MipLevels
=
((
levelCount
()
>
0
)
?
(
levelCount
()
+
mLodOffset
)
:
0
);
desc
.
ArraySize
=
depth
;
desc
.
ArraySize
=
depth
;
desc
.
Format
=
mTextureFormat
;
desc
.
Format
=
mTextureFormat
;
desc
.
SampleDesc
.
Count
=
1
;
desc
.
SampleDesc
.
Count
=
1
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment