Created the TextureStorageInterface2DArray class.

TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2176 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 96973378
......@@ -24,6 +24,7 @@ class Renderer;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class TextureStorageInterface3D;
class TextureStorageInterface2DArray;
class Image
{
......@@ -45,9 +46,11 @@ class Image
virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
virtual void setManagedSurface(TextureStorageInterface3D *storage, int level) {};
virtual void setManagedSurface(TextureStorageInterface2DArray *storage, int layer, int level) {};
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual bool updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0;
virtual bool redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
......
......@@ -129,6 +129,12 @@ bool Image11::updateSurface(TextureStorageInterface3D *storage, int level, GLint
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, zoffset, width, height, depth);
}
bool Image11::updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
{
TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, arrayLayer, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
if (mWidth != width ||
......
......@@ -41,6 +41,7 @@ class Image11 : public Image
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
virtual bool updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
virtual bool redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
......
......@@ -317,6 +317,13 @@ bool Image9::updateSurface(TextureStorageInterface3D *storage, int level, GLint
return false;
}
bool Image9::updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
return false;
}
bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
if (!destSurface)
......
......@@ -50,6 +50,7 @@ class Image9 : public Image
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
virtual bool updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, const void *input);
......
......@@ -46,6 +46,7 @@ namespace rx
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class TextureStorageInterface3D;
class TextureStorageInterface2DArray;
class VertexBuffer;
class IndexBuffer;
class QueryImpl;
......@@ -193,6 +194,7 @@ class Renderer
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
......@@ -200,6 +202,8 @@ class Renderer
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
bool blitRenderTarget, bool blitDepthStencil) = 0;
......@@ -221,6 +225,7 @@ class Renderer
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) = 0;
// Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0;
......
......@@ -2498,6 +2498,20 @@ bool Renderer11::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStor
return false;
}
bool Renderer11::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source)
{
if (source && dest)
{
TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source->getStorageInstance());
TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest->getStorageInstance());
mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture());
return true;
}
return false;
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
......@@ -2687,6 +2701,69 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return ret;
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
{
gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
if (!colorbuffer)
{
ERR("Failed to retrieve the color buffer from the frame buffer.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
if (!sourceRenderTarget)
{
ERR("Failed to retrieve the render target from the frame buffer.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
if (!source)
{
ERR("Failed to retrieve the render target view from the render target.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
if (!storage11)
{
source->Release();
ERR("Failed to retrieve the texture storage from the destination.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset));
if (!destRenderTarget)
{
source->Release();
ERR("Failed to retrieve the render target from the destination storage.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
if (!dest)
{
source->Release();
ERR("Failed to retrieve the render target view from the destination render target.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
gl::Rectangle destRect;
destRect.x = xoffset;
destRect.y = yoffset;
destRect.width = sourceRect.width;
destRect.height = sourceRect.height;
bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
source->Release();
dest->Release();
return ret;
}
bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat)
{
......@@ -3179,6 +3256,11 @@ TextureStorage *Renderer11::createTextureStorage3D(int levels, GLenum internalfo
return new TextureStorage11_3D(this, levels, internalformat, usage, width, height, depth);
}
TextureStorage *Renderer11::createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth)
{
return new TextureStorage11_2DArray(this, levels, internalformat, usage, width, height, depth);
}
static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
{
if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
......
......@@ -140,6 +140,7 @@ class Renderer11 : public Renderer
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source);
virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
......@@ -147,6 +148,8 @@ class Renderer11 : public Renderer
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
......@@ -171,6 +174,7 @@ class Renderer11 : public Renderer
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
......
......@@ -2548,6 +2548,13 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStora
return false;
}
bool Renderer9::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
return false;
}
D3DPOOL Renderer9::getBufferPool(DWORD usage) const
{
if (mD3d9Ex != NULL)
......@@ -2597,6 +2604,14 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
return false;
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
{
// 2D array textures are not available in the D3D9 backend.
UNREACHABLE();
return false;
}
bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
......@@ -3236,4 +3251,12 @@ TextureStorage *Renderer9::createTextureStorage3D(int levels, GLenum internalfor
return NULL;
}
TextureStorage *Renderer9::createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
return NULL;
}
}
......@@ -158,6 +158,7 @@ class Renderer9 : public Renderer
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source);
virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
......@@ -165,6 +166,8 @@ class Renderer9 : public Renderer
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
bool blitRenderTarget, bool blitDepthStencil);
......@@ -186,6 +189,7 @@ class Renderer9 : public Renderer
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
......
......@@ -138,4 +138,24 @@ unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLenum target) con
return 0;
}
TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth)
{
mInstance = renderer->createTextureStorage2DArray(levels, internalformat, usage, width, height, depth);
}
TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
{
}
void TextureStorageInterface2DArray::generateMipmap(int level)
{
mInstance->generateMipmap(level);
}
unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLenum target) const
{
return 0;
}
}
......@@ -120,6 +120,21 @@ class TextureStorageInterface3D : public TextureStorageInterface
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface3D);
};
class TextureStorageInterface2DArray : public TextureStorageInterface
{
public:
TextureStorageInterface2DArray(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorageInterface2DArray();
void generateMipmap(int level);
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2DArray);
};
}
#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
......@@ -116,18 +116,18 @@ int TextureStorage11::levelCount()
return levels;
}
UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex)
UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget)
{
UINT index = 0;
if (getBaseTexture())
{
index = D3D11CalcSubresource(level, faceIndex, mMipLevels);
index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels);
}
return index;
}
bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
int level, int face, GLint xoffset, GLint yoffset, GLint zoffset,
int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth)
{
if (srcTexture)
......@@ -148,7 +148,7 @@ bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsign
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
ASSERT(getBaseTexture());
context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face),
context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, layerTarget),
xoffset, yoffset, zoffset, srcTexture, sourceSubresource, &srcBox);
return true;
}
......
......@@ -47,10 +47,10 @@ class TextureStorage11 : public TextureStorage
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
virtual int levelCount();
UINT getSubresourceIndex(int level, int faceTarget);
UINT getSubresourceIndex(int mipLevel, int layerTarget);
bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
int faceTarget, GLint xoffset, GLint yoffset, GLint zoffset,
int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth);
protected:
......
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