Adds renderer functions for rendertarget operations.

TRAC #22093 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1444 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 48ab81ce
......@@ -133,6 +133,14 @@ class Renderer
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil) = 0;
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
virtual bool setRenderTarget(gl::Renderbuffer *renderbuffer) = 0;
virtual bool setDepthStencil(gl::Renderbuffer *renderbuffer) = 0;
protected:
egl::Display *mDisplay;
......
......@@ -703,4 +703,34 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect,
return false;
}
bool Renderer11::setRenderTarget(gl::Renderbuffer *renderbuffer)
{
// TODO
UNIMPLEMENTED();
return false;
}
bool Renderer11::setDepthStencil(gl::Renderbuffer *renderbuffer)
{
// TODO
UNIMPLEMENTED();
return false;
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
// TODO
UNIMPLEMENTED();
return false;
}
void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
{
// TODO
UNIMPLEMENTED();
return;
}
}
\ No newline at end of file
......@@ -19,6 +19,7 @@
#include <d3d11.h>
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderStateCache.h"
......@@ -108,6 +109,14 @@ class Renderer11 : public Renderer
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual bool setRenderTarget(gl::Renderbuffer *renderbuffer);
virtual bool setDepthStencil(gl::Renderbuffer *renderbuffer);
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
......@@ -136,6 +136,14 @@ class Renderer9 : public Renderer
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual bool setRenderTarget(gl::Renderbuffer *renderbuffer);
virtual bool setDepthStencil(gl::Renderbuffer *renderbuffer);
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;
......
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