D3D11: Simplify load function table init.
Now that C++11 constructor syntax is allowed, we can use a much
simpler scheme.
BUG=angleproject:1407
BUG=chromium:616176
Change-Id: Ida5f235c3ed1429564af5213a5fead6c3b896080
Reviewed-on: https://chromium-review.googlesource.com/350903Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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