Commit 6f5dc074 by Geoff Lang

Move vertexconversion.h to the d3d9 folder.

BUG=angle:681 Change-Id: I87ef6856040978a9a6045d1df20fe3117def35a3 Reviewed-on: https://chromium-review.googlesource.com/238474Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 359ef269
......@@ -9,7 +9,7 @@
#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/vertexconversion.h"
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/Buffer.h"
......
......@@ -9,10 +9,10 @@
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
#include "libANGLE/renderer/generatemip.h"
#include "libANGLE/renderer/loadimage.h"
#include "libANGLE/renderer/copyimage.h"
#include "libANGLE/renderer/vertexconversion.h"
namespace rx
{
......
......@@ -7,8 +7,8 @@
// vertexconversion.h: A library of vertex conversion classes that can be used to build
// the FormatConverter objects used by the buffer conversion system.
#ifndef LIBANGLE_VERTEXCONVERSION_H_
#define LIBANGLE_VERTEXCONVERSION_H_
#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
#include <limits>
#include <cstdint>
......@@ -194,4 +194,4 @@ struct VertexDataConverter
}
#endif // LIBANGLE_VERTEXCONVERSION_H_
#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
......@@ -141,7 +141,6 @@
'libANGLE/renderer/loadimage.h',
'libANGLE/renderer/loadimage.inl',
'libANGLE/renderer/loadimageSSE2.cpp',
'libANGLE/renderer/vertexconversion.h',
'libANGLE/validationES.cpp',
'libANGLE/validationES.h',
'libANGLE/validationES2.cpp',
......@@ -238,6 +237,7 @@
'libANGLE/renderer/d3d/d3d9/VertexArray9.h',
'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp',
'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h',
'libANGLE/renderer/d3d/d3d9/vertexconversion.h',
'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp',
'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h',
],
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment