Commit 6fb09f6c by Jamie Madill Committed by Shannon Woods

Fix a typo when reporting too many interface blocks in a fragment program.

TRAC #23326 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
parent d1ac3c90
......@@ -2593,7 +2593,7 @@ bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *u
if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
{
infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
return false;
}
}
......
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