Add more detailed captures to EGL init perf test.
We can use the ANGLE platform to capture more specific information
than total number of iterations. We can also capture time spent
initializing DLLs, calling D3D11CreateDevice and allocating some
default resources.
BUG=angleproject:1014
Change-Id: If0f4965e7aac22eb09dfa0d2300ff449e7481f6e
Reviewed-on: https://chromium-review.googlesource.com/276631Reviewed-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Brandon Jones <bajones@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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