Commit 70697252 by Frédéric Wang Committed by Commit Bot

Ozone: Only set angle_enable_gl=1 for the DRM/GBM platform.

Currently, the load of DRM dependencies and definition of ANGLE_USE_OZONE are conditioned by ozone_platform_gbm in the GN build files. However, angle_enable_gl is always turned on for use_ozone=1. As a consequence, use_ozone=1 and ozone_platform_gbm=0 (default on Linux Desktop) produces the following error: ../../third_party/angle/src/libANGLE/Display.cpp:52:9: error: Unsupported OpenGL platform. #error Unsupported OpenGL platform. ../../third_party/angle/src/libANGLE/Display.cpp:192:2: error: Unsupported OpenGL platform. #error Unsupported OpenGL platform. This CL turns off angle_enable_gl in that case to fix that build error. Change-Id: I42578f30f3353c083f52d4bd345dbe33f3f5e12e Reviewed-on: https://chromium-review.googlesource.com/408100Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
parent 55644211
......@@ -3,6 +3,7 @@
# found in the LICENSE file.
import("//build/config/ui.gni") # import the use_x11 variable
import("//ui/ozone/ozone.gni")
angle_enable_d3d9 = false
angle_enable_d3d11 = false
......@@ -19,7 +20,7 @@ if (is_win) {
import("//build/config/win/visual_studio_version.gni")
} else if (is_linux && use_x11 && !is_chromeos) {
angle_enable_gl = true
} else if (is_mac || use_ozone) {
} else if (is_mac || ozone_platform_gbm) {
angle_enable_gl = true
} else if (is_android) {
angle_enable_gl = true
......
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