Prevent using gl_ViewID_OVR as an l-value
It's a shader input and as such should not be writable.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I05cb5c63b7272dfa6e80cad57385da02504e4d8f
Reviewed-on: https://chromium-review.googlesource.com/497408Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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