Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv.
BUG=angleproject:507
Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666
Reviewed-on: https://chromium-review.googlesource.com/261874Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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