Added flag to suppress D3D11 warnings about missing render target views when…

Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. TRAC #22679 Signed-off-by: Geoff Lag Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2026 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 52edb4a4
......@@ -124,6 +124,10 @@ Renderer11 *Renderer11::makeRenderer11(Renderer *renderer)
return static_cast<rx::Renderer11*>(renderer);
}
#ifndef __d3d11_1_h__
#define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081)
#endif
EGLint Renderer11::initialize()
{
if (!initializeCompiler())
......@@ -219,7 +223,8 @@ EGLint Renderer11::initialize()
D3D11_MESSAGE_ID hideMessages[] =
{
D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD,
D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD
D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD,
D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
};
D3D11_INFO_QUEUE_FILTER filter = {0};
......
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