Commit 741c0aa6 by Ian Elliott Committed by Commit Bot

Vulkan: Update GLES 3.0 expectations files

Helping team understand what's still crashing/failing within the 3.0 expectations files. Bug: angleproject:2950 Change-Id: I63f1d05ae60e34d423fd4b962a79c21ae813e335 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854015Reviewed-by: 's avatarTobin Ehlis <tobine@google.com> Reviewed-by: 's avatarCourtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
parent 4398b2b6
...@@ -529,43 +529,32 @@ ...@@ -529,43 +529,32 @@
// General Vulkan failures // General Vulkan failures
// Limits: // Tests failing due to the "flat" qualifier in the shader:
// Nvidia doesn't support the necessary compressed formats
3676 NVIDIA VULKAN : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL
// MAX_FRAGMENT_INPUT_COMPONENTS is 0
3676 VULKAN : dEQP-GLES3.functional.state_query.integers.max_fragment_input_components_get* = FAIL
// Formats:
3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL
3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL
3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL
3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL
3677 VULKAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL
// Depth/Stencil textures: // NVIDIA Depth/Stencil textures:
3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
// Shader support:
3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.link_program = FAIL
3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.use_program = FAIL
// Polygon offset: // Polygon offset:
3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
// Flat shading: // Flat shading:
3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL 3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL
3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.basic_types.u* = FAIL
3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.struct.u* = FAIL
3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_uvec2_vec3 = FAIL
// Instanced rendering: // Instanced rendering:
2672 VULKAN : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.* = SKIP 2672 VULKAN : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.* = SKIP
2672 VULKAN : dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.* = SKIP 2672 VULKAN : dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.* = SKIP
2672 VULKAN : dEQP-GLES3.functional.draw.random.* = SKIP 2672 VULKAN : dEQP-GLES3.functional.draw.random.* = SKIP
// - Primitive restart with line loops:
2672 VULKAN : dEQP-GLES3.functional.primitive_restart.*.line_loop.*instanced = SKIP
// Texture staging buffer needs non-color support // Texture staging buffer needs non-color support
3949 VULKAN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_vertex = SKIP 3949 VULKAN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_vertex = SKIP
...@@ -577,9 +566,6 @@ ...@@ -577,9 +566,6 @@
// Misc unimplemented: // Misc unimplemented:
// - Primitive restart with line loops:
2672 VULKAN : dEQP-GLES3.functional.primitive_restart.*.line_loop.*instanced = SKIP
// Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). Passes on 418.12 on Linux. // Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). Passes on 418.12 on Linux.
2976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL 2976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL
// Fails on 431.02 NVIDIA driver // Fails on 431.02 NVIDIA driver
......
...@@ -31,7 +31,7 @@ ...@@ -31,7 +31,7 @@
// For now we only log Vulkan test expectations. More back-ends can follow as we need them. // For now we only log Vulkan test expectations. More back-ends can follow as we need them.
// Depth/stencil related failures. // Depth/stencil related failures due to Vulkan driver bugs.
3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL
3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL
......
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