Commit 7424fe8b by Yuly Novikov Committed by Commit Bot

Skip BufferDataOverflowTest.VertexBufferIntegerOverflow

on Win NVIDIA D3D11. Due to flaky timeout. Bug: angleproject:3786 Change-Id: I9881dcf4bcb2c958c7e5d26cba635d9cf3ff7f1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743050 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
parent 1d25ed29
...@@ -566,6 +566,9 @@ class BufferDataOverflowTest : public ANGLETest ...@@ -566,6 +566,9 @@ class BufferDataOverflowTest : public ANGLETest
// See description above. // See description above.
TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow)
{ {
// http://anglebug.com/3786: flaky timeout on Win10 FYI x64 Release (NVIDIA GeForce GTX 1660)
ANGLE_SKIP_TEST_IF(IsWindows() && IsNVIDIA() && IsD3D11());
// These values are special, to trigger the rounding bug. // These values are special, to trigger the rounding bug.
unsigned int numItems = 0x7FFFFFE; unsigned int numItems = 0x7FFFFFE;
constexpr GLsizei bufferCnt = 8; constexpr GLsizei bufferCnt = 8;
......
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