Commit 76c1d14b by Jamie Madill Committed by Commit Bot

D3D11: Lift dEQP-GLES3 uniform_api test expectations.

Unclear if these tests are still failing. Bug: angleproject:1098 Change-Id: If64a0a046d2b21b67f67aba1efb92d33a30b96c3 Reviewed-on: https://chromium-review.googlesource.com/1137390Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 92e955f2
...@@ -65,9 +65,6 @@ ...@@ -65,9 +65,6 @@
2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP
2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP
// TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL
// Missing the SampleCmp instruction in vertex shaders. // Missing the SampleCmp instruction in vertex shaders.
1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL 1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL
1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL 1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL
...@@ -171,8 +168,6 @@ ...@@ -171,8 +168,6 @@
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.8 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.81 = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL 1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
...@@ -266,7 +261,6 @@ ...@@ -266,7 +261,6 @@
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL
1098 LINUX : dEQP-GLES3.functional.uniform_api.random.6 = FAIL
// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers) // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL 1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
......
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