D3D11: Temporarily disable vertex array dirty bits.
In some cases we could end up with bufferSubData updates being left
in staging buffers during a draw call. Currently we rely on
InputLayoutCache::applyVertexBuffers to flush all pending buffer
updates, but this could be done in VertexArray11::syncState, or
even in the draw call sync state.
BUG=angleproject:1156
BUG=chromium:759403
Change-Id: I7019425f874414bf5857b825ddae7e022750c759
Reviewed-on: https://chromium-review.googlesource.com/642057Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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