Fixed FL9_3 shaders that use glPointSize without GL_POINTS mode
This change fixes rendering on FL9_3 with shaders that reference
glPointSize and are not used with GL_POINTS rendering mode. A TDR
occurs on some hardware because of missing vertex buffers specified by
the vertex layout.
Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b
Reviewed-on: https://chromium-review.googlesource.com/299719Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Cooper Partin <coopp@microsoft.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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