Eliminated isD3d9ExDevice().

TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1357 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4ca789e5
......@@ -2471,7 +2471,7 @@ void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
HRESULT result;
IDirect3DSurface9 *systemSurface = NULL;
bool directToPixels = !getPackReverseRowOrder() && getPackAlignment() <= 4 && mRenderer->isD3d9ExDevice() &&
bool directToPixels = !getPackReverseRowOrder() && getPackAlignment() <= 4 && mRenderer->getShareHandleSupport() &&
x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height &&
desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
if (directToPixels)
......
......@@ -236,7 +236,7 @@ void Shader::initializeCompiler()
resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
resources.OES_standard_derivatives = 1;
// resources.OES_EGL_image_external = getDisplay()->isD3d9ExDevice() ? 1 : 0; // TODO: commented out until the extension is actually supported.
// resources.OES_EGL_image_external = getDisplay()->getRenderer()->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources);
mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources);
......
......@@ -901,7 +901,7 @@ bool Renderer::getShareHandleSupport() const
{
// PIX doesn't seem to support using share handles, so disable them.
// D3D9_REPLACE
return isD3d9ExDevice() && !gl::perfActive();
return (mD3d9Ex != NULL) && !gl::perfActive();
}
bool Renderer::getShaderModel3Support() const
......
......@@ -105,7 +105,6 @@ class Renderer
virtual DWORD getAdapterVendor() const;
virtual const char *getAdapterDescription() const;
virtual GUID getAdapterIdentifier() const;
virtual bool isD3d9ExDevice() const { return mD3d9Ex != NULL; } // D3D9_REMOVE
virtual bool getDXT1TextureSupport();
virtual bool getDXT3TextureSupport();
......
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