Don't use ErrorOrResult in VertexBuffer.h.
This enables the error refactor for D3D.
Bug: angleproject:2752
Change-Id: I7bb293d6c271d0bffb4d00b55029426b6cd0a42e
Reviewed-on: https://chromium-review.googlesource.com/1167208Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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