Commit 7ea42a55 by Geoff Lang

Move ShaderCache.h to the d3d directory.

Change-Id: I56e0f5ff11cebd8b9415081b930a804dcce9530c Reviewed-on: https://chromium-review.googlesource.com/185566Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 0bf3a982
...@@ -161,7 +161,6 @@ ...@@ -161,7 +161,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
...@@ -248,6 +247,7 @@ ...@@ -248,6 +247,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
......
...@@ -112,7 +112,7 @@ ...@@ -112,7 +112,7 @@
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"> <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h">
<Filter>libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Context.h"> <ClInclude Include="..\..\src\libGLESv2\Context.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
...@@ -139,7 +139,7 @@ ...@@ -139,7 +139,7 @@
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"> <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp">
<Filter>libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"> <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
...@@ -276,9 +276,6 @@ ...@@ -276,9 +276,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderCache.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClCompile> </ClCompile>
...@@ -642,6 +639,9 @@ ...@@ -642,6 +639,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderCache.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
......
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
#include "common/angleutils.h" #include "common/angleutils.h"
#include "common/mathutil.h" #include "common/mathutil.h"
#include "libGLESv2/renderer/ShaderCache.h" #include "libGLESv2/renderer/d3d9/ShaderCache.h"
#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h" #include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
#include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/RenderTarget.h"
......
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