Support array equality operator in HLSL output
This requires adding functions to the shader source that can do the
comparison for a specific array size.
There's no automated test coverage specifically for this functionality,
since all deqp tests that cover this also require array constructors to
be supported. The change has been tested by manually inspecting shader
output. No regressions were seen in automated tests listed below.
TEST=dEQP-GLES3.functional.shaders.*, angle_unittests
BUG=angleproject:941
Change-Id: Ie2ca7c016a3f0bcb3392a96d6d20d6f803d28bf0
Reviewed-on: https://chromium-review.googlesource.com/261530Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Nicolas Capens <capn@chromium.org>
Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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