Use ShaderMap in DynamicHLSL and StateManager11 - Part I
This patch is the first one of using ShaderMap in both DynamicHLSL and
StateManager11 to make the code cleaner and more straightforward.
BUG=angleproject:2169
Change-Id: I2b206d0250f5ced071cc1c3632367b16e5e02dfb
Reviewed-on: https://chromium-review.googlesource.com/1089473Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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