Commit 82a420bb by Luc Ferron Committed by Commit Bot

Vulkan: readPixels improvement - use DynamicBuffer

- Instead of using a new Staging image everytime, we now just use a DynamicBuffer that should be bit less wasteful. Bug: angleproject:2480 Change-Id: I09edfb16f6ec49a0ca320d9e5dd9ce34e9dbf99e Reviewed-on: https://chromium-review.googlesource.com/1059452 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 1ce8aede
...@@ -31,6 +31,8 @@ namespace rx ...@@ -31,6 +31,8 @@ namespace rx
namespace namespace
{ {
constexpr size_t kMinReadPixelsBufferSize = 128000;
const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context, const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
RenderTargetVk *renderTarget) RenderTargetVk *renderTarget)
{ {
...@@ -59,8 +61,10 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state) ...@@ -59,8 +61,10 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
mRenderPassDesc(), mRenderPassDesc(),
mFramebuffer(), mFramebuffer(),
mActiveColorComponents(0), mActiveColorComponents(0),
mMaskedClearDescriptorSet(VK_NULL_HANDLE) mMaskedClearDescriptorSet(VK_NULL_HANDLE),
mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
{ {
mReadPixelsBuffer.init(1);
} }
FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer) FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
...@@ -69,8 +73,10 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk ...@@ -69,8 +73,10 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk
mRenderPassDesc(), mRenderPassDesc(),
mFramebuffer(), mFramebuffer(),
mActiveColorComponents(0), mActiveColorComponents(0),
mMaskedClearDescriptorSet(VK_NULL_HANDLE) mMaskedClearDescriptorSet(VK_NULL_HANDLE),
mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
{ {
mReadPixelsBuffer.init(1);
} }
FramebufferVk::~FramebufferVk() FramebufferVk::~FramebufferVk()
...@@ -79,10 +85,13 @@ FramebufferVk::~FramebufferVk() ...@@ -79,10 +85,13 @@ FramebufferVk::~FramebufferVk()
void FramebufferVk::destroy(const gl::Context *context) void FramebufferVk::destroy(const gl::Context *context)
{ {
RendererVk *renderer = vk::GetImpl(context)->getRenderer(); ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
renderer->releaseResource(*this, &mFramebuffer); renderer->releaseResource(*this, &mFramebuffer);
renderer->releaseResource(*this, &mMaskedClearUniformBuffer.buffer); renderer->releaseResource(*this, &mMaskedClearUniformBuffer.buffer);
renderer->releaseResource(*this, &mMaskedClearUniformBuffer.memory); renderer->releaseResource(*this, &mMaskedClearUniformBuffer.memory);
mReadPixelsBuffer.destroy(contextVk->getDevice());
} }
gl::Error FramebufferVk::discard(const gl::Context *context, gl::Error FramebufferVk::discard(const gl::Context *context,
...@@ -287,8 +296,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context, ...@@ -287,8 +296,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
} }
const gl::State &glState = context->getGLState(); const gl::State &glState = context->getGLState();
RenderTargetVk *renderTarget = getColorReadRenderTarget(); RendererVk *renderer = vk::GetImpl(context)->getRenderer();
ASSERT(renderTarget);
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
const gl::PixelPackState &packState = context->getGLState().getPackState(); const gl::PixelPackState &packState = context->getGLState().getPackState();
const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type); const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
...@@ -305,17 +316,18 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context, ...@@ -305,17 +316,18 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
(clippedArea.y - area.y) * outputPitch; (clippedArea.y - area.y) * outputPitch;
PackPixelsParams params; PackPixelsParams params;
params.area = area; params.area = clippedArea;
params.format = format; params.format = format;
params.type = type; params.type = type;
params.outputPitch = outputPitch; params.outputPitch = outputPitch;
params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack); params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
params.pack = glState.getPackState(); params.pack = glState.getPackState();
vk::CommandBuffer *commandBuffer = nullptr; ANGLE_TRY(ReadPixelsFromRenderTarget(context, clippedArea, params, mReadPixelsBuffer,
ANGLE_TRY(beginWriteResource(vk::GetImpl(context)->getRenderer(), &commandBuffer)); getColorReadRenderTarget(), commandBuffer,
return ReadPixelsFromRenderTarget(context, clippedArea, params, renderTarget, commandBuffer, reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes));
reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes); mReadPixelsBuffer.releaseRetainedBuffers(renderer);
return gl::NoError();
} }
RenderTargetVk *FramebufferVk::getColorReadRenderTarget() RenderTargetVk *FramebufferVk::getColorReadRenderTarget()
...@@ -802,48 +814,52 @@ void FramebufferVk::updateActiveColorMasks(size_t colorIndex, bool r, bool g, bo ...@@ -802,48 +814,52 @@ void FramebufferVk::updateActiveColorMasks(size_t colorIndex, bool r, bool g, bo
gl::Error ReadPixelsFromRenderTarget(const gl::Context *context, gl::Error ReadPixelsFromRenderTarget(const gl::Context *context,
const gl::Rectangle &area, const gl::Rectangle &area,
const PackPixelsParams &packPixelsParams, const PackPixelsParams &packPixelsParams,
vk::DynamicBuffer &dynamicBuffer,
RenderTargetVk *renderTarget, RenderTargetVk *renderTarget,
vk::CommandBuffer *commandBuffer, vk::CommandBuffer *commandBuffer,
void *pixels) void *pixels)
{ {
ContextVk *contextVk = vk::GetImpl(context); RendererVk *renderer = vk::GetImpl(context)->getRenderer();
RendererVk *renderer = contextVk->getRenderer();
VkDevice device = renderer->getDevice();
vk::ImageHelper stagingImage;
ANGLE_TRY(stagingImage.init2DStaging(
device, renderer->getMemoryProperties(), renderTarget->image->getFormat(),
gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
stagingImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
vk::ImageHelper::Copy(renderTarget->image, &stagingImage, gl::Offset(area.x, area.y, 0),
gl::Offset(), gl::Extents(area.width, area.height, 1),
VK_IMAGE_ASPECT_COLOR_BIT, commandBuffer);
vk::ImageHelper *renderTargetImage = renderTarget->image;
const angle::Format &angleFormat = renderTargetImage->getFormat().textureFormat();
VkBuffer bufferHandle = VK_NULL_HANDLE;
uint8_t *readPixelBuffer = nullptr;
bool newBufferAllocated = false;
uint32_t stagingOffset = 0;
size_t allocationSize = area.width * angleFormat.pixelBytes * area.height;
dynamicBuffer.allocate(renderer, allocationSize, &readPixelBuffer, &bufferHandle,
&stagingOffset, &newBufferAllocated);
VkBufferImageCopy region;
region.bufferImageHeight = area.height;
region.bufferOffset = static_cast<VkDeviceSize>(stagingOffset);
region.bufferRowLength = area.width;
region.imageExtent.width = area.width;
region.imageExtent.height = area.height;
region.imageExtent.depth = 1;
region.imageOffset.x = area.x;
region.imageOffset.y = area.y;
region.imageOffset.z = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageSubresource.mipLevel = 0;
renderTargetImage->changeLayoutWithStages(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
commandBuffer->copyImageToBuffer(renderTargetImage->getImage(),
renderTargetImage->getCurrentLayout(), bufferHandle, 1,
&region);
// Triggers a full finish. // Triggers a full finish.
// TODO(jmadill): Don't block on asynchronous readback. // TODO(jmadill): Don't block on asynchronous readback.
ANGLE_TRY(renderer->finish(context)); ANGLE_TRY(renderer->finish(context));
// TODO(jmadill): parameters PackPixels(packPixelsParams, angleFormat, area.width * angleFormat.pixelBytes, readPixelBuffer,
uint8_t *mapPointer = nullptr; reinterpret_cast<uint8_t *>(pixels));
ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
0, &mapPointer));
const angle::Format &angleFormat = renderTarget->image->getFormat().textureFormat();
// Get the staging image pitch and use it to pack the pixels later.
VkSubresourceLayout subresourceLayout;
stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
&subresourceLayout);
PackPixels(packPixelsParams, angleFormat, static_cast<int>(subresourceLayout.rowPitch),
mapPointer, reinterpret_cast<uint8_t *>(pixels));
stagingImage.getDeviceMemory().unmap(device);
renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage);
return vk::NoError(); return vk::NoError();
} }
......
...@@ -12,6 +12,7 @@ ...@@ -12,6 +12,7 @@
#include "libANGLE/renderer/FramebufferImpl.h" #include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/RenderTargetCache.h" #include "libANGLE/renderer/RenderTargetCache.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h" #include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h" #include "libANGLE/renderer/vulkan/vk_cache_utils.h"
...@@ -118,11 +119,14 @@ class FramebufferVk : public FramebufferImpl, public vk::CommandGraphResource ...@@ -118,11 +119,14 @@ class FramebufferVk : public FramebufferImpl, public vk::CommandGraphResource
// For use in masked clear. // For use in masked clear.
vk::BufferAndMemory mMaskedClearUniformBuffer; vk::BufferAndMemory mMaskedClearUniformBuffer;
VkDescriptorSet mMaskedClearDescriptorSet; VkDescriptorSet mMaskedClearDescriptorSet;
vk::DynamicBuffer mReadPixelsBuffer;
}; };
gl::Error ReadPixelsFromRenderTarget(const gl::Context *context, gl::Error ReadPixelsFromRenderTarget(const gl::Context *context,
const gl::Rectangle &area, const gl::Rectangle &area,
const PackPixelsParams &packPixelsParams, const PackPixelsParams &packPixelsParams,
vk::DynamicBuffer &dynamicBuffer,
RenderTargetVk *renderTarget, RenderTargetVk *renderTarget,
vk::CommandBuffer *commandBuffer, vk::CommandBuffer *commandBuffer,
void *pixels); void *pixels);
......
...@@ -205,8 +205,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context ...@@ -205,8 +205,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context
ANGLE_TRY(context->getScratchBuffer(bufferSize, &memoryBuffer)); ANGLE_TRY(context->getScratchBuffer(bufferSize, &memoryBuffer));
// Read into the scratch buffer // Read into the scratch buffer
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, renderTarget, ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, mStagingBuffer,
commandBuffer, memoryBuffer->data())); renderTarget, commandBuffer, memoryBuffer->data()));
// Load from scratch buffer to our pixel buffer // Load from scratch buffer to our pixel buffer
loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(), loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(),
...@@ -215,8 +215,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context ...@@ -215,8 +215,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context
else else
{ {
// We read directly from the framebuffer into our pixel buffer. // We read directly from the framebuffer into our pixel buffer.
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, renderTarget, ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, mStagingBuffer,
commandBuffer, stagingPointer)); renderTarget, commandBuffer, stagingPointer));
} }
// 3- enqueue the destination image subresource update // 3- enqueue the destination image subresource update
......
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