FrameCapture: Don't capture shader functions on GLES1.
Since an internal default shader is created and captured here in the
GLES1 case, we need to check for the context version to skip capturing
glUseProgram and emit an update call in GLES1 traces.
Bug: angleproject:5893
Change-Id: Iac9bc05234fbc87c1f64264b5c12b9b117522bad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877236
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Cody Northrop <cnorthrop@google.com>
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