Commit 85dc42bf by apatrick@chromium.org

Reset DepthStencilSurface after Context::markAllStateDirty() has been called.

Landing on Vangelis' behalf. Original review: http://codereview.appspot.com/2184041/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@419 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 9e287141
......@@ -314,6 +314,8 @@ void Context::markAllStateDirty()
{
mAppliedRenderTargetSerial = 0;
mAppliedDepthbufferSerial = 0;
mAppliedStencilbufferSerial = 0;
mDepthStencilDirty = true;
mAppliedProgram = 0;
mClearStateDirty = true;
......@@ -1605,11 +1607,13 @@ bool Context::applyRenderTarget(bool ignoreViewport)
}
if (depthbufferSerial != mAppliedDepthbufferSerial ||
stencilbufferSerial != mAppliedStencilbufferSerial)
stencilbufferSerial != mAppliedStencilbufferSerial ||
mDepthStencilDirty)
{
device->SetDepthStencilSurface(depthStencil);
mAppliedDepthbufferSerial = depthbufferSerial;
mAppliedStencilbufferSerial = stencilbufferSerial;
mDepthStencilDirty = false;
}
D3DVIEWPORT9 viewport;
......
......@@ -454,6 +454,7 @@ class Context
unsigned int mAppliedRenderTargetSerial;
unsigned int mAppliedDepthbufferSerial;
unsigned int mAppliedStencilbufferSerial;
bool mDepthStencilDirty;
bool mSupportsShaderModel3;
std::map<D3DFORMAT, bool *> mMultiSampleSupport;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment