In D3D, cache static vertex buffers to prevent wasteful recreation
BUG=angleproject:197
Change-Id: I66cd10609b2edbcf12b99530eafe1727511fe515
Reviewed-on: https://chromium-review.googlesource.com/296503Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Austin Kinross <aukinros@microsoft.com>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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